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I feel like this game shows promise, and I am excited by the developers offering a free open beta. For anyone interested, the playtest is definitely fun, and my review is from the perspective of providing feedback for a finished ttrpg experience. To me, the positive is a strong foundation, and the negative can be fixed with some minor numeric tweaking.
The Positive: The game does a great job establishing itself as a collaborative story telling experience. It encourages players to add to the setting and engage with the narrative rather than focusing on combat mechanics. While these elements could probably be added to most tables or game systems, the fact that DH puts them front and center does a lot to set the tone of the game.
The Negative: The low level experience is too cluttered with odd resources, mechanically punishes players for risk taking, and does not have balanced monster design. Of these, as the GM, I felt the worst was watching my players burn up their armor resource agai...
Rating: [2 of 5 Stars!] |
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