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Top 100 Products
01.Hind & Seek (Soviet-Afghan War)

Hind & Seek (Soviet-Afghan War)
by Ostfront

Hind & Seek: Rules for the Soviet-Afghan War 1979 - 1989 Hind & Seek is a ruleset all about asymmetrical warfare, and is aimed at company to battalion sized games, in 6mm or 3mm scale. Larger scales can be used just as easily, from 10mm and 15mm, up to 1/72 scale. The goal has been to provide a game where a small, poorly armed force can stand on even terms...   [click here for more]
02.Horse & Musket: Dawn of an Era

Horse & Musket: Dawn of an Era
by Hollandspiele

Horse & Musket: Dawn of an Era Game design: Sean Chick Art: Ilya Kudriashov Players: 2 Solitaire Suitability: High Duration: 60-90 minutes Hex Number: 12 Theme: 17th Century, 18th Century Series: Horse & Musket Sean Chick's Horse...   [click here for more]
03.This Bloody Field: Regimental Wargame Scenarios For the Battle of Shiloh

This Bloody Field: Regimental Wargame Scenarios For the Battle of Shiloh
by Historic Imagination LLC

The Battle of Shiloh was the first truly large battle in the American Civil War’s western theatre, and the largest until Chickamauga the next year. With largely inexperienced troops, the two sides faced each other and knocked each other around until one withdrew from sheer exhaustion. Try your hand at the gaming table and manage the chaos of untried and untested combat troops thrown together...   [click here for more]
04.Ad Mari Bellum

Ad Mari Bellum
by Long Face Games

A quick playing set of Ancient naval rules covering the period 2000BC to 900AD, allowing small and medium sized games with 30 ships a side or more to be completed in a couple of hours or less. They have been written with 1/1200 models such as those from Navwar and Langton in mind, but could be used with larger or smaller models with appropriate changes in ranges and movement. Bookkeeping is minimal,...   [click here for more]
05.Starmada Unity Rulebook

Starmada Unity Rulebook
by Majestic Twelve Games

Starmada™ is a miniatures board game of starship combat. At its most basic level, players take command of space fleets in a general attempt to reduce each other to just so much space junk. At its most advanced, the game can be customized to breathe life into any science fiction background that players might imagine. Novices shouldn't fret; the core set of rules has been designed with...   [click here for more]
06.Naval SITREP #52 (April 2017)

Naval SITREP #52 (April 2017)
by Admiralty Trilogy Group

The Naval SITREP is published twice a year by the Admiralty Trilogy Group. It supports the Admiralty Trilogy game system with scenarios, articles on history and technology, and rules expansions & corrections. The Naval SITREP Issue #52 was published in April of 2017. Table of contents: CaS Scenario: Tactical Problem IV The Philippine Buildup Coincidence...   [click here for more]
07.Cruel Morning:  Shiloh 1862

Cruel Morning: Shiloh 1862
by Tiny Battle Publishing

Experience the Action and Drama of the Civil War's Pivotal Battle of Shiloh Game Design: Sean Chick Art: Jose Ramon Faura Players: 2 Duration: 3 to 5 hours Complexity: Medium Solitaire Suitability: High Brigade level tactical system combines old school hex and counter maneuvers with rules for command and control, leader personalities, and a Combat Results Table that favors...   [click here for more]
08.Cold War Commander

Cold War Commander
by Pendraken Miniatures

Cold War Commander (1st Edition) Cold War Commander is an exciting wargame that allows you to re-create battles from the First Indo-China War right up to the present day using miniatures on a tabletop. Command anything from a company right up to a division and get a result in 2-3 hours without becoming bogged-down in detail. Suitable for any scale miniatures from 2mm right up to 28mm (including 6mm,...   [click here for more]
09.Best of the Naval SITREP

Best of the Naval SITREP
by Admiralty Trilogy Group

Best of the Naval SITREP collects articles on naval history, technology, wargaming techniques, book reviews, and of course, scenarios for Command at Sea and Harpoon (we hadn’t published FG&DN yet). First published from October 1994 to October 1997 (issues #1 to #13 of the Naval SITREP), the twenty-plus year old articles have been updated the current edition...   [click here for more]
10.Fireteam:WWII Second World War Miniature Wargame Rules

Fireteam:WWII Second World War Miniature Wargame Rules
by Rory Crabb

Fireteam:WWII is a set of wargame rules designed to recreate battles during the second world war with miniature figures and vehicles. The game is intended for reinforced platoon sized engagements. Each player will usually command a platoon with a number of additional support weapons or vehicles. The rulesprovide fast paced games that reflect the intense and unpredictable nature of warfare at close...   [click here for more]
11.The Gorm-Khanate War

The Gorm-Khanate War
by Starfire Design Studio

Originally published by Task Force Games, the Gorm-Khanate War is a campaign and scenario supplement that details the short war between the Empire of Gormus and the Khanate of Orion. Republished in 2017 by the Starfire Design Stuio. This zip file contains three PDFs: the basic rulebook, a supplement book for the Gorm player, and a supplement book for the Khanate player. The Gorm-Khanate War can either...   [click here for more]
12.Shiloh Wargame Maps

Shiloh Wargame Maps
by Historic Imagination LLC

Design your own miniature wargame scenarios for the Battle of Shiloh with this comprehensive map book. From small unit level maps focusing on a specific terrain feature such as the Hornet's Nest, to large maps encompassing huge areas of the battlefield, this book gives you the freedom to make the game you want to play. This book contains 50 maps in scales ranging from 25, 33, and 50 yards per inch....   [click here for more]
13.Star Fleet Battles: Lyran Democratic Republic Master Starship Book

Star Fleet Battles: Lyran Democratic Republic Master Starship Book
by Amarillo Design Bureau

“Sir! Lyran ship approaching!” “Load photon torpedoes. Fire all phasers!” “End simulation. Congratulations, cadets. You just started a war with the Lyran Democratic Republic, a neutral power. Go study your LDR Master Starship Book. Quiz tomorrow. Dismissed!” The sixth volume in...   [click here for more]
14.Battles on the Ice

Battles on the Ice
by Hollandspiele

Game design: Tom Russell Map Art: Ania B. Ziolkowska Unit Illustrations: Gonzalo Santacruz Players: 2 Solitaire Suitability: High Duration: 90 minutes Hex Number: 14 Shields & Swords II Series: 3 Theme: Middle Ages The third game in the Shields...   [click here for more]
15.Scum of the Earth. Black Powder gaming for the rest of us.

Scum of the Earth. Black Powder gaming for the rest of us.
by Nordic Weasel Games

"Sire, the reinforcements have arrived on our left flank!" "Excellent Windsor, let's give these French degenerates what for" "But Sire, their uniforms... " "What about their uniforms?" "They look... well Sire, I swear they look like Austrians" "By God man, if they are shooting at the French,...   [click here for more]
16.Future War Commander

Future War Commander
by Pendraken Miniatures

Future War Commander (1st Edition) Future War Commander is an exciting wargame that allows you to re-create battles of the future using miniatures on a tabletop. Command anything from a company right up to a division and get a result in 2-3 hours without becoming bogged-down in detail. Suitable for any scale miniatures from 2mm right up to 28mm (including 6mm, 10mm, 15mm and 20mm) and no re-basing...   [click here for more]
17.Cannon, Cross and Crescent

Cannon, Cross and Crescent
by Long Face Games

A quick playing set of Renaissance naval rules covering the period 1450 to 1600, allowing small and medium sized games with 30 ships a side or more to be completed in a couple of hours or less. They have been written with 1/1200 models such as those from Navwar and Langton in mind, but could be used with larger or smaller models with appropriate changes in ranges and movement. Bookkeeping is minimal,...   [click here for more]
18.Blitzkrieg Commander II

Blitzkrieg Commander II
by Pendraken Miniatures

Blitzkrieg Commander II (2nd Edition) Blitzkrieg Commander II is an exciting wargame that allows you to re-create battles of the Second World War and Spanish Civil War using miniatures on a tabletop. Command anything from a company right up to a division and get a result in 2-3 hours without becoming bogged-down in detail. Suitable for any scale miniatures from 2mm right up to 28mm (including 6mm,...   [click here for more]
19.A Fistful of TOWs 3

A Fistful of TOWs 3
by A Fistful of Games

Like tanks? Enjoy fighting mechanized battles in miniature? How about a game that's fun, fast playing, easy to learn, and still gives historical results? A Fistful of TOWs 3 is all that, and more. Oh, and did we mention the largest set of vehicle and gun data ever published in an individual rule set? Or the largest set of army lists ever printed in a single volume? A Fistful of...   [click here for more]
20.Pulp Alley: Tomb of the Serpent expansion

Pulp Alley: Tomb of the Serpent expansion
by Pulp Alley

Strange visions fill your dreams each night. You see deserts, pyramids, serpents, and strange unspeakable horrors. It is as if the ancient gods of Egypt are sending you a desperate message from far across space and time… This Solo compatible expansion includes full rules for Pulp Alley solo-play and mind-rending Horror rules -- including the cards!! Tomb of the Serpent is...   [click here for more]
21.An Infamous Traffic

An Infamous Traffic
by Hollandspiele

An Infamous Traffic Game Design & Art: Cole Wehrle Hex Number: 4 Theme: Economics; Nineteenth century It’s 1833. The East India Company has just had its monopoly of trade revoked by an official act of Parliament. You, and others like you, see a golden opportunity for profit in China. For too long...   [click here for more]
22.Gaining Grounds 2017 Strategy and Scheme Deck

Gaining Grounds 2017 Strategy and Scheme Deck
by Wyrd Miniatures

This Strategy and Scheme deck is for use with Gaining Grounds 2017. For more information on Gaining Grounds 2016, please visit Wyrd’s website: http://www.wyrd-games.net/s/Organized-Play-Formats-17km.zip This deck contains: 19 Scheme cards 5 Strategy cards (Gaining Grounds 2017) 5 Strategy cards (M2E Core) All the cards in this deck are from the current version of Gaining Grounds...   [click here for more]
23.Cal Fiftee Presents: AUTO-DESTRUCT-O-RAMA!

Cal Fiftee Presents: AUTO-DESTRUCT-O-RAMA!
by Steve Bean Games

AUTO-DESTRUCT-O-RAMA! puts you in the driver's seat in a deadly, dystopian demolition derby - a violent spectacle broadcast live to entertain the downtrodden masses of a fallen, near-future America. AUTO-DESTRUCT-O-RAMA! is an easy-to-learn, fast-paced, quick-playing, d6-based tabletop miniatures car combat game inspired by films like Death Race. AUTO-DESTRUCT-O-RAMA!'s streamlined rules...   [click here for more]
24.Rising Sun, 3rd edition

Rising Sun, 3rd edition
by Admiralty Trilogy Group

Rising Sun provides scenarios for the Admiralty Trilogy’s WW II tactical naval game system, Comand at Sea. Starting with Pearl Harbor, it covers the fierce surface, submarine, and air combats of the first half of the Pacific War, with detailed orders of battle, and historical accounts. The original edition of Rising Sun was the first supplement published...   [click here for more]
25.Basic Impetus 2

Basic Impetus 2
by Dadi&Piombo

The second edition of Basic Impetus is a flexible, innovative and fast play system to play the ancients and medieval periods. It is provided with 340 (totally revised) army lists ranging from Sumerian to Renaissance. This set is not just a refreshement of the old version but can be considered an updated and light version of Impetus. All measurements are related to base width: this...   [click here for more]
26.Optimates et Populares

Optimates et Populares
by Hollandspiele

Optimates et Populares Game design: Tom Russell Map Art: Jose R. Faura Unit Illustrations: Michael Lemick Players: 2 Solitaire Suitability: High Duration: 60-90 minutes Hex Number: 11 MSRP: $30.00 Theme: Ancients, Politics The...   [click here for more]
27.Gruntz 15mm SCI-FI

Gruntz 15mm SCI-FI
by Rottenlead Publishing

NOTE to UK and European purchases. The printed copy is shipped from a UK address, so you don't face high international shipping charges from the USA. See the shipping details when you add to basket for more info. Gruntz 15mm SCI-FI is a dedicated 15mm fast play wargame designed for skirmish level play using combined arms. You can use miniatures from any 15mm SCI-FI manufacturer and...   [click here for more]
28.Old School Tactical

Old School Tactical
by Flying Pig Games

Old School Tactical is the first in a dynamic series of fresh, tactical wargames. OST simulates, through an easily-learned game system, small unit engagements on the Eastern Front during 1941-42. Two players contest each scenario using counters representing the soldiers, guns, and vehicles that fought these desperate battles. On each turn play goes back and forth between the sides as Impulse Points...   [click here for more]
29.TRIUMPH! Early Access Edition

TRIUMPH! Early Access Edition
by Washington Grand Company

TRIUMPH! is a fast play set of rules for miniature wargaming. Covering the ancient and medieval periods, TRIUMPH! allows you to recreate the armies of Ramesses and Muwatalli, Caesar and Pompey, Saladin and Richard the Lionheart. Meshwesh is the online database of army lists for TRIUMPH! You can access Meshwesh through the Washington Grand Company web site. NOTE: This is the Early Access Edition...   [click here for more]
30.Command at Sea, 4th edition, 2nd printing

Command at Sea, 4th edition, 2nd printing
by Admiralty Trilogy Group

Command at Sea (CaS) is an award-winning World War II tactical naval rules system. It can be used to simulate almost every naval operation of World War II with accurate and consistent results. Victory depends as much on the tactics and planning of the players as on the ships and equipment under their command. The CaS system emphasizes technical and historical...   [click here for more]
31.Baroque

Baroque
by Dadi&Piombo

Baroque is a set of wargames rules, based on the Impetus system. The rules allow you to play with miniatures the wars that ravaged Europe from the mid XVI Cent to the end of the XVII Cent. Baroque is easy to learn and combines fast, enjoyable play with historical accuracy thanks to some innovative game-mechanics. Baroque can be played in all scales: 28mm, 20mm, 15mm, 10mm and 6mm, and you won’t...   [click here for more]
32.Advanced Song of Blades and Heroes

Advanced Song of Blades and Heroes
by Ganesha Games

ADVANCED SONG OF BLADES AND HEROES PDF Advanced Song of Blades and Heroes is the updated incarnation of the award-winning Song of Blades miniatures system. Play fantasy skirmishes in any scale, with any models you already own. With an expanded magic system, an exciting turn sequence, a reaction system, an optional setting, weapon rules, an open-source point system,...   [click here for more]
33.An Orc Too Far beta test

An Orc Too Far beta test
by Nordic Weasel Games

A dragon charging from the front, hill trolls on the left flank and orc berserkers on the right. Situation excellent, I am advancing! An Orc Too Far is Nordic Weasel Games entry into low-cost mass fantasy warfare. Based on the engine used in Scum of the Earth, you'll be able to use these rules to field just about any figures on your gaming shelf. Units are made of...   [click here for more]
34.Starport Scum

Starport Scum
by Nordic Weasel Games

Starport Scum is a tabletop game of fierce space adventure, space pirates and salvage crews looking for the next big break. Drawing on sources such as Traveller, Firefly, Trigun and Borderlands, it's a game about getting by on the outskirts of civilization, always on the look out for that next job. Combining miniatures war gaming with role playing game touches, Starport Scum is playable as a conventional...   [click here for more]
35.Supply Lines of the American Revolution: The Northern Theater, 1775-1777

Supply Lines of the American Revolution: The Northern Theater, 1775-1777
by Hollandspiele

Game design: Tom Russell Map Art: Ania B. Ziolkowska Unit Illustrations: Alex Krumwiede Players: 2 Solitaire Suitability: High Duration: 120-180 minutes Hex Number: 10 Theme: American War for Independence Armies march on their stomachs, and guns aren't much use...   [click here for more]
36.Yaah! Magazine and Complete Wargame #8

Yaah! Magazine and Complete Wargame #8
by Flying Pig Games

It’s our eighth issue and Brad Smith is at the helm of the magazine as a guest-editor. We’ve got 80 pages crammed full of gaming goodness from a diverse group of talented writers. You’ll find news on the latest wargaming releases, a look back at some classic wargames, scenarios, expansions, and of course, our featured game. To start off with, our feature story is an exclusive tour...   [click here for more]
37.Polemos Ruse de Guerre

Polemos Ruse de Guerre
by Baccus 6mm

Ruse de Guerre covers the North American Wars from 1754 to 1815 including the French and Indian War 1754-1763, the American War of Independence 1775-1783, and the War of 1812. The booklet also contains detailed listings of the forces involved in eight major battles of the period, enabling you to field forces from Britain, France, and America. A Ruse de Guerre is defined as,...   [click here for more]
38.Imperial Skies PDF Edition

Imperial Skies PDF Edition
by Rottenlead Publishing

Imperial Skies is a Miniature battle game for lighter than air ships. There is a range of miniatures availible from Brigade Models in the UK, which cover many nation airships. Statistics are provided in the book for all models they produce as of September 2016. Future releases by Brigade models will be supported with additional statistic cards. This game is supported and sold by Brigade Models out...   [click here for more]
39.Altar of Freedom

Altar of Freedom
by Greg Wagman

Altar of Freedom is a "big battle" game, where you step into the boots of an American Civil War corps or army general, commanding your army at the grand tactical level. The rules are designed to play the largest battles of the war, like Antietam or Chickamauga, in a single evening with multiple players. The smallest tactical unit is a brigade, and your task will be coordinating...   [click here for more]
40.Agricola, Master of Britain

Agricola, Master of Britain
by Hollandspiele

Agricola, Master of Britain Game design: Tom Russell Map Art: Ania B. Ziolkowska Unit Illustrations: Gonzalo Santacruz Counter Layout & Cover: Tom Russell Hex Number: 3 Theme: Ancients; Solitaire It is the year of Vespasian and Titus - the sixth such ordinary consulship...   [click here for more]
41.Sails & Powder: Trafalgar 1805 + FREE sea surface game mat

Sails & Powder: Trafalgar 1805 + FREE sea surface game mat
by 3SIXES

Welcome to the “Sails & Powder: Trafalgar 1805”. Super simple and fast, introductory game of naval combat in the age of sails and black powder. To play “Sails & Powder: Trafalgar 1805” you will only need a piece of flat surface (perfect is 3x3' / 90x90cm), printed counters, universal movement template and rules, and few six sided...   [click here for more]
42.All Quiet on the Potomac

All Quiet on the Potomac
by Greg Wagman

All Quiet on the Potomac is the Eastern Theater scenario supplement for Altar of Freedom. This massive PDF covers every major battle fought in the east from 1861-1865. Each scenario has been carefully researched to include color maps and proper orders of battle for the armies. Historical scenarios include: First Manassas, Seven Pines, Gaines Mill, Glendale, Malvern...   [click here for more]
43.Panzertruppe: Armored Combat in WWII v4

Panzertruppe: Armored Combat in WWII v4
by Chris Pagano

Panzertruppe is a set of tactical 1:1 rules for wargaming WWII armored combat using 6mm micro armor or 10mm miniatures (1/300 - 1/200 scale). The basic rules comprise only a few pages of text. Optional rules are provided for advanced play involving infantry, anti-tank guns, artillery, mortars, air support, minefields, indirect fire, hedgerows, hidden set up, and more. Specifications are provided for...   [click here for more]
44.Grand Fleets: Third Edition Rulebook

Grand Fleets: Third Edition Rulebook
by Majestic Twelve Games

"We may now picture this great Fleet, with its flotillas and cruisers, steaming slowly out of Portland Harbour, squadron by squadron, scores of gigantic castles of steel wending their way across the misty, shining sea, like giants bowed in anxious thought. We may picture them again as darkness fell, eighteen miles of warships running at high speed and in absolute blackness through the narrow...   [click here for more]
45.Fire As She Bears! 2nd Edition (2.1)

Fire As She Bears! 2nd Edition (2.1)
by Starboard Tack Press

Fire As She Bears! - 2nd Edition (2.1) is a 2005 recipient of the Origins Vanguard Award "It was actually here...that French shot crashed through the scantlings to decapitate men or cut them in two, here that splinters, as deadly as shrapnel, flew to shred and skewer human flesh, here that those untouched sweated and strained with tackle and handspike to load and lay these 3-ton lumps of iron...   [click here for more]
46.Naval Thunder: Clash of Dreadnoughts

Naval Thunder: Clash of Dreadnoughts
by Steel Dreadnought Games

WWI/Pre-Dread Core Rules Naval Thunder: Clash of Dreadnoughts is an exciting, fast paced naval miniatures wargame that brings all the excitement of big-gun naval combat to your tabletop. Newcomers will appreciate how straight-forward and easy to learn the basic system is, while naval wargaming veterans can take advantage of the optional rule system to add additional layers of detail to the game....   [click here for more]
47.Banzai Action Cards

Banzai Action Cards
by Wizards of the Coast

Banzai ADDING THE BRITISH AND JAPANESE TO "UP FRONT" BANZAI is an expansion for The Avalon Hill game Up Front. Banzai allows you to include British and Japanese troops and vehicles to your games of Up Front as well as a new theatre to fight in, the jungles of Asia. This Action Deck contains 162 cards printed on premium playing card stock like our Up Front deck, but has...   [click here for more]
48.This Is Not a Test

This Is Not a Test
by World's End Publishing

THIS IS NOT A TEST – POST-APOCALYPSE SKIRMISH RULES The great armed conflict known as the End War ravaged the world for years but came to its devastating conclusion in just seconds. In the aftermath of the nuclear attacks, remembered as the Great Fall, the United States was left a scarred wasteland. Millions died, polite society collapsed and scientific knowledge was lost in a forest of...   [click here for more]
49.Up Front Infantry Personality Cards (2nd Edition)

Up Front Infantry Personality Cards (2nd Edition)
by Wizards of the Coast

Up Front is a card-based wargame designed by Courtney F. Allen and orignally published by Avalon Hill in 1983. This award winning game, referred to as the Squad Leader card game, provides an innovative game design for simulating squad level skirmishes. Its use of terrain cards in lieu of a board; its effective simulation of the Fog of War and of troop responsiveness (or...   [click here for more]
50.Naval Thunder: Battleship Row

Naval Thunder: Battleship Row
by Steel Dreadnought Games

WW2 Core Rules Naval Thunder: Battleship Row brings exciting World War 2 action to your tabletop! Whether you are a fan of majestic battleships or powerful carriers, Naval Thunder: Battleship Row is fast paced, and easy to learn, and gives you the opportunity to recreate the famous naval battles of the Second World War, or to create your own! Extensive research to ensure the rules produce historically...   [click here for more]
51.Up Front Action Cards (2nd Edition)

Up Front Action Cards (2nd Edition)
by Wizards of the Coast

Up Front is a card-based wargame designed by Courtney F. Allen and orignally published by Avalon Hill in 1983. This award winning game, referred to as the Squad Leader card game, provides an innovative game design for simulating squad level skirmishes. Its use of terrain cards in lieu of a board; its effective simulation of the Fog of War and of troop responsiveness (or...   [click here for more]
52.Trireme Commander

Trireme Commander
by Studio Capitan

Trireme is a game of tactical naval combat, focused on the simulation of combat between small fleets of galleys, rather than great naval engagements. Supported by our full range of Galleys & crews at 10mm scale all avilable in our online shop at capitangames.com The objective of the simulation is combat between a few galleys in situations such as combat patrol, merchant escort, counter-piracy...   [click here for more]
53.Desert War Action Cards

Desert War Action Cards
by Wizards of the Coast

Desert War ADDING THE FRENCH AND ITALIANS TO "UP FRONT" DESERT WAR is an expansion variant to UP FRONT and BANZAI. Just as BANZAI provides a new environment and more nationalities for UP FRONT players, DESERT WAR provides a new theatre for the skirmishes of existing nationalities as well as intriguing new hand capacities and nationality traits with Italian...   [click here for more]
54.Lacquered Coffins (WW2 Air Combat)

Lacquered Coffins (WW2 Air Combat)
by Ostfront

Nerves, Exhaustion and Death in the Air... Lacquered Coffins is a simple and fast-play WW2 air combat game aimed at between 4 and 20 aircraft per side. The game focuses on the interaction of fighters, bombers, ground attack and utility aircraft, and can be played on a 4' X 4' or 4' X 6' table. What does Lacquered Coffins offer? Good balance...   [click here for more]
55.Dungeon Scum

Dungeon Scum
by Nordic Weasel Games

"Who said Dungeoneering had to be dreary?" Based on the Starport Scum scifi rules, Dungeon Scum is a narrative wargame intended to be played by role players and war gamers alike. Gather your group of adventurers, set out on a dungeon delve and hope you make it back! Get loot, see the sights, maybe go on an epic quest. Dungeon Scum sets itself apart in a...   [click here for more]
56.Basic Impetus 2 (Spanish edition)

Basic Impetus 2 (Spanish edition)
by Dadi&Piombo

Con Basic Impetus puedes jugar batallas ambientadas en los períodos antiguo, medieval y renacentista. Una partida dura menos de hora y media. Puedes usar miniaturas de cualquier escala y en peanas de cualquier tamaño. Puedes constuir tu ejército con menos de 80 miniaturas. Este libro contiene 340 listas de ejércitos. No necesitas suplementos. Se incluyen reglas para...   [click here for more]
57.Naval Command: Modern Naval Wargame Rules

Naval Command: Modern Naval Wargame Rules
by Rory Crabb

Naval Command is a set of wargame rules for recreating naval battles with fleets of miniature warships and aircraft in the age of the guided missile and jet aeroplane. Covering the period from the late 1950s to the modern day or near future. The game can be played with fleets ranging in size form one or two ships per side to full sized battlegroups of ten or more ships. The rules can be used for...   [click here for more]
58.Operation Squad Evolution

Operation Squad Evolution
by Massimo Torriani

Operation Squad Evolution is the new edition of well know Operation Squad. Operation Squad was written to help simulate heroic events, but after four years of success with that game we wanted to publish a new version which includes all the experience gained in the meantime, and also during the development of our other successful games like Assault Platoon (platoon level gaming),...   [click here for more]
59.Shipwreck

Shipwreck
by Vandering Publications

A d10 based wargames rules system for naval warfare in the age of the guided missile. ...   [click here for more]
60.Mighty Midgets, 2nd edition

Mighty Midgets, 2nd edition
by Admiralty Trilogy Group

During World War II, battleships and aircraft carriers often overshadowed the exploits of motor torpedo boats and motor gunboats. However, these mighty midgets performed invaluable services, venturing out night after night to face enemy naval, air, and ground forces. They operated in every major theater, from the warm waters of the Pacific and Mediterranean to the cold waters of the North Sea. ...   [click here for more]
61.Starfire 2nd Edition Rules

Starfire 2nd Edition Rules
by Starfire Design Studio

Originally published in 1984, this is the second edition of the Starfire board game. Republished in 2014 by the Starfire Design Studio. This PDF contains only the basic rulebook. 2nd Edition Starfire contains the tactical combat rules for both starship and fighter combat in a single book. Included are 19 scenarios that introduces the first interstellar conflict between the Terran Federation and...   [click here for more]
62.Impetus

Impetus
by Dadi&Piombo

Our popular system for ancients and medieval wargames goes digital! Impetus is a grand tactical set that allow you to play over 3,000 years of history, from Ancient Sumeria to the Great Italian Wars. It is suitable for any scale of figures,from 2mm to 28mm (and over) thanks to its popular basing that allow you to recreate small dioramas. The rulebook includes also 16 starter lists (Macedonians,...   [click here for more]
63.Atlanta is Ours

Atlanta is Ours
by Greg Wagman

Atlanta is Ours is the Western Theater scenario supplement for Altar of Freedom. This massive PDF covers every major battle fought in the west from 1862-1865. Each scenario has been carefully researched to include color maps and proper orders of battle for the armies. Historical scenarios include: Fort Donelson, Pea Ridge, Shiloh, Corinth, Perryville, Stones River,...   [click here for more]
64.Fighting Brothers - ACW rules

Fighting Brothers - ACW rules
by Veni Vidi Vici

Based on the Veni Vici Vici, Best Allies 18th century land battles rules. These stand-alone rules cover land battles in the American Civil war. The basic fighting unit is a regiment or a battery of artilley. These are grouped into brigades, with brigades grouped into divisions and for really large battles into corps. Turns are performed by alternate activation of brigades, with the quality of the commanders...   [click here for more]
65.Pulp Alley - PDF

Pulp Alley - PDF
by Pulp Alley

The thrilling Pulp Alley game in PDF format. Pulp Alley is jam-packed with all the rules needed to bring two-fisted heroes, dastardly villains, and thrilling pulp adventures to your gaming tabletop. Pulp Alley is the game of extraordinary action and adventure! Pulp Alley plays at the pulse-pounding pace of your favorite pulps and serials. Characters...   [click here for more]
66.Monroe's Legacy

Monroe's Legacy
by Admiralty Trilogy Group

This is a scenario supplement for the Admiralty Trilogy game Dawn of the Battleship. Twenty-nine scenarios cover not only historical battles, like Manila Bay (“There Came Upon Us Numberless Projectiles”) and Santiago de Cuba, but hypothetical scenarios based on historical disputes that almost led to war, and US Navy War College studies of that time. All the statistics needed...   [click here for more]
67.No End in Sight. Cold war and modern platoon combat

No End in Sight. Cold war and modern platoon combat
by Nordic Weasel Games

The M113 is burning behind you, the Reds are coming on strong. the platoon is in bad shape and mortar support is nowhere to be seen. As platoon commander, you have to rely on your squad leaders to push your troops forward, lay down suppressing fire and win the fire fight. No End in Sight is a comprehensive guide to contemporary, cold war and near future combat....   [click here for more]
68.Rapid Fire! Fast Play Rule Book

Rapid Fire! Fast Play Rule Book
by Rapid Fire Publications

Rapid Fire! is a set of fast play miniatures rules which enables players to re-fight brigade-level combined arms engagements during WW II. Provides an interesting mix of supporting weapons to go with your infantry, such as artillery, aircraft and armor. Very good rule set to introduce players to World War II miniature gaming. ...   [click here for more]
69.Clash on the Fringe.

Clash on the Fringe.
by Nordic Weasel Games

Pirates, homicidal robots, alien traders and marines in space. Clash on the Fringe takes you back to the halcyon days of military space adventure, but through the lens of modern game design. Designed to be playable with any miniatures in your collection, Clash on the Fringe plays quickly and with minimal record keeping. * * * * * Features include: Integrated turn sequence...   [click here for more]
70.Naval Thunder: Bitter Rivals

Naval Thunder: Bitter Rivals
by Steel Dreadnought Games

WW2 Expansion Naval Thunder: Bitter Rivals is a huge expansion of the Battleship Row WW2 naval combat core rules with over 130 new classes of ship representing the fleets of Britain, Germany, France, and Italy as well as data cards for merchants and transports for use in convoy games. Special nationality-specific rules represent the unique character of each fleet. Also included are 13 carefully...   [click here for more]
71.Star Fleet Battles: Lyran Master Starship Book

Star Fleet Battles: Lyran Master Starship Book
by Amarillo Design Bureau

“Cadets, how did the Lyrans produce their Lion dreadnought? Anyone beside Cadet Granger? Yes, Cadet Granger.” “Sir, it involved cutting a Tiger-class heavy cruiser in half and installing a new center section.” “As usual, Cadet Granger is correct. The rest of you, study your Lyran Master Starship...   [click here for more]
72.Budget Bundle

Budget Bundle
by Dave Graffam Models

This bundle includes a selection of 35 of my fantasy/medieval themed single-layered models in 28mm/30mm scale. Up until now, there was no other way to get a hold of these models without going in for a whole multi-layered kit. With this bundle, you get 35 single-layered models for less than $1 each. They're ready to print right away, without involving any extra skins or textures. A great choice for...   [click here for more]
73.American Fleets

American Fleets
by Admiralty Trilogy Group

For the first time statistics for US ships and aircraft, and all their weapons and sensors are available in Command At Sea (CaS) 4th Edition standard. American Fleets includes over 250 ship classes and over 190 aircraft, many of which have not appeared in CaS format before. All earlier listings for these ships and aircraft have been reviewed and updated to include information...   [click here for more]
74.The Emperor's Fleet

The Emperor's Fleet
by Admiralty Trilogy Group

The Emperor’s Fleet provides statistics for the Japanese ships and aircraft, and all their weapons and sensors, extant in the Second World War. Over 200 ship classes and over 130 aircraft are included, many of which have not appeared in Trilogy products before. All earlier listings for these ships and aircraft have been updated to include information from newly available...   [click here for more]
75.A Call to Arms: Star Fleet, Book One, Revision Two, Deluxe Edition

A Call to Arms: Star Fleet, Book One, Revision Two, Deluxe Edition
by Amarillo Design Bureau

Your Mission: Go Boldly to the Stars Discover New Worlds Bring Your Crew Home Alive A Call to Arms: Star Fleet is a game of space combat in the Star Fleet Universe. Throughout humanity’s space-age history the United Federation of Planets has explored the octant of space it is in, but has come under pressure from enemies who sometimes became...   [click here for more]
76.Tribal - skirmish combat game

Tribal - skirmish combat game
by Mana Press

Tribal the skirmish combat game. In this book you get: the basic rules; optional rules for missile fire, dirty tricks and honour pools; four scenarios you can play in a variety of tribal settings; in-depth explanation of culture, weapons and combat for Maori, Vikings, Aztecs & Gladiators; extra rules for Stone-Age, Heian Japanese & Iroquois. Honour is everything! Tribal provides players...   [click here for more]
77.Rising Sun Form 10s

Rising Sun Form 10s
by Admiralty Trilogy Group

This product supports the Command at Sea (CaS) supplement Rising Sun, which provides scenarios covering the first half of WW II in the Pacific (December 1941 - November 1943). A Form 10 lists all the statistics for the ship, along with weapon ranges and hit chances, sensor ranges, maneuvering data, and a damage tracking form - all the information needed to use that ship in a CaS...   [click here for more]
78.Five Men at Kursk

Five Men at Kursk
by Nordic Weasel Games

Welcome to the front. It's 1800 miles to Berlin. * * * * * Tanks, commando raids, intense infantry action, campaign games and heroes against the odds. All this and more can be found in Five Men at Kursk, the premier set of second world war skirmish game rules. Building off the legacy of the FiveCore system, Five Men at Kursk aims at providing a complete,...   [click here for more]
79.Yaah! Magazine and Complete Wargame #7

Yaah! Magazine and Complete Wargame #7
by Flying Pig Games

The seventh issue of Yaah! Magazine is another gorgeous grab-bag of mirth, merriment, and awesomeness-- great articles, great scenarios, a great pack-in game, and two great expansions! For starters, there's a titanic triptych of Old School Tactical (OST) material: an interview with designer Shayne Logan, a brand-new scenario from Shayne designed just for the magazine, and a great AAR from Eddie...   [click here for more]
80.Mayhem

Mayhem
by Brent Spivey Creations

The MAYHEM Battle Chest edition contains both the core rules and the STRONGHOLD expansion. MAYHEM is a 'fantasy mass battle' combat game played on the grand scale. Here generals lead armies of their own creation on the field of battle in search of victory and glory. Not just for wargamers, MAYHEM is perfect for roleplayers...   [click here for more]
81.Neuschwabenland

Neuschwabenland
by Tiny Battle Publishing

Game Design: Christian Sperling Art: Christian Sperling Players: 2 Duration: 60-90 minutes Complexity: Medium Solitaire Suitability: High The Third Reich Battles Aliens in Antarctica! Christian Sperling's Neuschwabenland is a fast-playing tactical sci-fi extravaganza! German Gebirgsjager troops are specially-trained...   [click here for more]
82.Port Royal - Bridewell Prison

Port Royal - Bridewell Prison
by Reviresco tin-soldier.com

Port Royal Bridewell Prison In the 1680’s Port Royal Jamaica was a wild and wooly place. The largest town in the Caribbean, rivaling Boston and New York. It was a center of government and a financial powerhouse fueled by pirate loot. It is said there was a tavern for every ten inhabitants and it had the reputation of being the “Wickedest City in the New World”....   [click here for more]
83.Naval Thunder: Dreadnought Battlefleets

Naval Thunder: Dreadnought Battlefleets
by Steel Dreadnought Games

WWI Expansion Naval Thunder is the top selling naval wargame that brings you all the excitement of big-gun naval combat right to your tabletop! It features clear and easy to understand rules that capture all the flavor you want without too much (or too little!) complexity. Customize the game to play exactly the way you want with the full selection of optional bolt-on rules. Fast paced and exciting...   [click here for more]
84.By Dagger or Talon

By Dagger or Talon
by Ambush Alley Games

By Dagger or Talon is the first Tomorrow's War Companion book. Weighing in at over 100 pages, it is full to bursting with new rules, new Attributes, new scenarios, and new historical information for the Tomorrowverse. The book focuses on alien races and "Enhanced Special Operations Forces" (SpecOps units that make heavy use of everything from cybernetics to nanite...   [click here for more]
85.Invaders From Dimension X!

Invaders From Dimension X!
by Tiny Battle Publishing

Game Design: Hermann Luttmann Art: Tim Allen Players: 1 Duration: 60-120 minutes Complexity: Low Solitaire Suitability: Super-crazy High They came from nowhere - literally! Invaders from Dimension X! is a solitaire game (with a two-player option) that begins the story of the brutal war between the invading alien Kay’otz race and the only human force capable of defeating...   [click here for more]
86.Ostfront - Fall Weiss

Ostfront - Fall Weiss
by Ostfront

The Invasion of Poland and the Battle of France Fall Weiss is the 1939 / 1940 supplement for Ostfront, that has been a year in the making. Covering the Invasion of Poland, the Battle of France and the forces involved. Fall Weiss includes complete army lists for the Polish Armed Forces, French Army, and lists for the early Wehrmacht, Soviet, and British Armies. Fall...   [click here for more]
87.FiveCore 3rd edition. Skirmish Gaming Evolved

FiveCore 3rd edition. Skirmish Gaming Evolved
by Nordic Weasel Games

This brand new 3rd edition of the premier character-driven skirmish system will knock your socks off. FiveCore offers you fast playing games with 5-15 figures per side. No firing tables. Just roll the dice and you know immediately if the target is down, wounded, pinned or running away. Troop quality affects your ability to coordinate attacks and have your men work together, rather than just providing...   [click here for more]
88.Four Against Darkness

Four Against Darkness
by Ganesha Games

Four Against Darkness is a solitaire dungeon-delving game. No miniatures are needed. All you need is the book, a pencil, two six sided dice, and grid paper. You choose four character types from the classic classes (warrior, wizard, rogue, halfling, dwarf, barbarian, cleric, elf), equip them, and start adventuring in dungeons created by dice rolls and by your choices....   [click here for more]
89.Warband Fantasy Rules

Warband Fantasy Rules
by Pendraken Miniatures

Warband provides all the rules you need to bring great battles between fantasy armies to your tabletop. Using miniature figures and terrain, you can fight battles from the glorious sword and sorcery epics you've read about. You can play games against your friends or competitive battles against worthy opponents. Whilst the rules have been written with the 10mm Pendraken Miniatures...   [click here for more]
90.Dawn of the Battleship

Dawn of the Battleship
by Admiralty Trilogy Group

Dawn of the Battleship simulates naval warfare from 1890 up to 1904, just before technology began to quickly change in the years leading up to WW I. During this period, there are no all-big-gun battleships, aircraft, gun directors, or radios. In the 1890s, 1,500 yards was considered effective range, and 3,000 yards was long range. If you've played other naval games, you'll have to get in real...   [click here for more]
91.Gaines's Mill

Gaines's Mill
by Tiny Battle Publishing

Game Design: Tom Russell Art: Ilya Kudriashov Players: 2 Duration: 60-90 minutes Complexity: Medium Solitaire Suitability: High Clever die-roll activation and stack of steps combat! Blood Before Richmond is a series of games recreating some of the Seven Days Battles fought between George B. McClellan’s Army of the Potomac and the Confederate Army of Northern Virginia,...   [click here for more]
92.Gruppe Nord

Gruppe Nord
by Admiralty Trilogy Group

Gruppe Nord traces the history of the German Kriegsmarine’s surface fleet in the North Atlantic, the North and Norwegian Seas in WW II. Misunderstood and misused by Hitler and his generals, the roster of Germany’s surface ships is filled with famous names: Bismarck, Admiral Graf Spee, Scharnhorst and many others. However, the battle history of these...   [click here for more]
93.Starfire New Empires

Starfire New Empires
by Starfire Design Studio

Originally published in 1985 by Task Force Games, this is the strategic rules for the 2nd edition Starfire board game. Republished in 2015 by the Starfire Design Stuio. This PDF contains only the basic rulebook. Starfire New Empires contains only the strategic rules for controlling an interstellar empire in a bid to conquer the galaxy. It contains rules for building star systems, on how to handle...   [click here for more]
94.Fields of Fire

Fields of Fire
by Proving Ground Games

Fields of Fire(tm) is an Origins Award winning tactical combat miniatures game. It uses a 1:1 scale, so that each vehicle on the board represents one vehicle in reality. It can be used for skirmish, company, or battalion level games with equal playability and accuracy. Join the great tank commanders of history and play scenarios from the Fulda Gap to 73 Easting to the Battle of Baghdad. With this...   [click here for more]
95.Up Front Counter Substitute Cards

Up Front Counter Substitute Cards
by Wizards of the Coast

This set of 58 optional cards can be used as substitutes for the original counters in Up Front. These mini-size cards were created by Mr. Richard Irving and will allow you to play Up Front without using any counters. 54 of the double-sided cards each have eight different markers on them that you can tuck under personality or Group Cards and show just the needed info. For example, use one range...   [click here for more]
96.Expanded Loot for Starport Scum

Expanded Loot for Starport Scum
by Nordic Weasel Games

This mini supplement provides new, greatly expanded Loot tables for your games of Starport Scum. Everything from new equipment to exotic gadgets and piles of credits. And what is that data disk containing? Easy to slot into any Starport campaign game, these tables simply replace the core rules loot tables, without adding new, complicated mechanics. ...   [click here for more]
97.Whitewash City Pioneer (Starter) Set

Whitewash City Pioneer (Starter) Set
by Hotz Stuff

Whitewash City Pioneer (Starter) Set is a set of high quality, professionally rendered PDF Wild West building models by renown RPG artist and mapper, Eric Hotz. All Whitewash City models are based on The Real Historical Old West, from buildings of the Wild West of USA and Canada. You just print them onto paper/card-stock from your own computer/printer and then start building. Make...   [click here for more]
98.Stations Manned and Ready - 2nd Edition

Stations Manned and Ready - 2nd Edition
by A and A Games

NAVAL WARGAMES RULES FOR THE PERIOD 1885 TO 1945 USING SHIPS AND AIRCRAFT Current Edition: 1.1 Recommended scale: 1/1200 to 1/3000 Complexity: 8/10 Level of detail: 9/10 Dice required: D20, D10, D6 Updated 22 April 2016 This is a new edition (1.1) of the rules with some revisions and expansions. Please note that the Print on Demand product for the new edition will be available as soon...   [click here for more]
99.South Atlantic War II, Second Edition

South Atlantic War II, Second Edition
by Admiralty Trilogy Group

South Atlantic War, Second Edition contains an in-depth treatment of all aspects of the 1982 campaign in the Falkland Islands. Its 26 scenarios can be played separately of as a connected campaign. The scenarios include information from recently released sources, complete orders of battle for both combatants. The first edition has been used at the Naval War College and Quantico for officer...   [click here for more]
100.Birds of Prey Complete Bundle

Birds of Prey Complete Bundle
by Ad Astra Games

Birds of Prey is a revolutionary jet combat game simulating flight with unprecedented precision and engrossing play. Flight mechanics allow freedom in three dimensions without requiring special maneuver rules. Physics-based systems model aircraft performance differences correctly and simply through the use of only two elegant playaids; graphical computers known as nomograms. Missiles fly out towards...   [click here for more]
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