Top 100 Products
This is a listing of products ranked by copies sold divided by days on sale.
01.TRIUMPH! Early Access Edition

TRIUMPH! Early Access Edition
by Washington Grand Company

TRIUMPH! is a fast play set of rules for miniature wargaming. Covering the ancient and medieval periods, TRIUMPH! allows you to recreate the armies of Ramesses and Muwatalli, Caesar and Pompey, Saladin and Richard the Lionheart. Meshwesh is the online database of army lists for TRIUMPH! You can access Meshwesh through the Washington Grand Company web site. NOTE: This is the Early Access Edition...   [click here for more]
02.Fireteam: Nam!- Vietnam War Miniature Wargame Rules

Fireteam: Nam!- Vietnam War Miniature Wargame Rules
by Rory Crabb

Fireteam:Nam is a new Vietnam War version of my small unit skirmish rules for combined arms land combat using 15-28mm scale miniatures. These rules have been designed to work with opposing forces of approximately platoon size with additional reinforcements such as small numbers of armoured vehicles and light artillery support. The includes all the rules needed to play, scenarios and stats for the...   [click here for more]
03.Tudor House #3 Paper Model

Tudor House #3 Paper Model
by Dave Graffam Models

This paper model kit is easy to assemble, requiring just 12 cardstock paper sheets to print on (110 lb. or 199gsm recommended), hobby knife, glue, metal ruler and cutting mat. This model is designed at the popular 28mm-30mm gaming scale, and can be shrunk down to 15mm, 20mm or 25mm scales by simply adjusting the print size percentage on your printer. Tips and advice for altering the...   [click here for more]
04.FiveCore Pulp Adventure

FiveCore Pulp Adventure
by Nordic Weasel Games

Ancient treasures, crumbling ruins and evil Nazis trying to get the loot before you do. This is FiveCore Pulp Adventure, hope you kept your Mauser pistol loaded. * * * * * This is a complete, stand-alone game using a modified FiveCore system to power exciting adventure campaigns. Build a party of characters with their own backgrounds and set out to find great treasures. Gain skills, face...   [click here for more]
05.An Infamous Traffic

An Infamous Traffic
by Hollandspiele

An Infamous Traffic Game Design & Art: Cole Wehrle Hex Number: 4 Theme: Economics; Nineteenth century It’s 1833. The East India Company has just had its monopoly of trade revoked by an official act of Parliament. You, and others like you, see a golden opportunity for profit in China. For too long...   [click here for more]
06.A Game of Fire and Ice

A Game of Fire and Ice
by Fame and Glory Games

A Game of Fire and Ice allows you to recreate both Historical and Fantistorical battles and campaigns set in the medieval period. You can create an army from your favourite fantasy book, television series or movie or, if you, prefer from history. A campaign system lets you and your friends take the command of a great house and battle for the throne of mythical Westerlands or historical England...   [click here for more]
07.Arkeo Obskura

Arkeo Obskura
by Massimo Torriani

Imagine a world where all of your deepest fears have come to life, a place where monsters, terrifying creatures and deviant criminals threaten your very existence and that of the entire planet. You and your friends are the only ones that can stop these terrible plans… Will you succeed or will you die trying? In Arkeo Obskura a handful of heroes (from...   [click here for more]
08.Captain's Log #43

Captain's Log #43
by Amarillo Design Bureau

“We shall deal to our enemies a just measure of fear!” – Romulan Praetor Crellus Antonius Join us for Captain’s Log #43 and find out about the fate of the Alfred the Great, one of two Federation ships responding to attacks on Federation border outposts. “Flotilla Commander 2” is a sequel to the story “Flotilla Commander”...   [click here for more]
09.Fayre Winds And Foul Tides

Fayre Winds And Foul Tides
by Ganesha Games

Fayre Winds & Foul Tides is an expansion for Galleys & Galleons, the tabletop wargame for naval battles set in the Age of Discovery. Whether you have a panache for lacepulp, a fetish for High Fantasy, or just want to explore new historical periods, FWFT provides everything you need the bravely sail beyond the Seven Seas. New special rules - FWFT...   [click here for more]
10.Platoon Leader: Strange New Worlds

Platoon Leader: Strange New Worlds
by Legionnaire Games

This expansion to the Strike Legion: Platoon Leader tabletop game adds dozens of new unit and situational rules options, allowing players to recreate their favorite Science Fiction/Science Fantasy gaming genres with as much (or as little) detail as they wish to include. Platoon Leader: Strange New Worlds includes: New unit types: Large Creatures, Large Vehicles,...   [click here for more]
11.Naval SITREP #51 (October 2016)

Naval SITREP #51 (October 2016)
by Admiralty Trilogy Group

The Naval SITREP is published twice a year by the Admiralty Trilogy Group. It supports the Admiralty Trilogy game system with scenarios, articles on history and technology, and rules expansions & corrections. The Naval SITREP Issue #51 was published in October of 2016. Table of contents: Features Mission Critical: Changes to missile critical hits in...   [click here for more]
12.TRIUMPH! Terrain Card Deck

TRIUMPH! Terrain Card Deck
by Washington Grand Company

This is the terrain card deck for the TRIUMPH! Early Access Edition. The TRIUMPH! terrain card system provides an innovative method for quickly generating an interesting and realistic battlefield. This deck contains 36 terrain cards printed on premium card stock. The authors have found that we enjoy using the physical cards and are glad to make them available to players who are interested in purchasing...   [click here for more]
13.Axe Age

Axe Age
by Bill Hook Games

Axe Age has been worked on for several years now. Extensivly playtested, the system holds up well to both skirmish level and large scale battle level. The system uses d10s, and was designed with 25mm-28mm scale models in mind. The game takes place in a dark age fantasy setting. Law and order have broken down and you, the player, are a small time warlord trying to carve out a kingdom for yourself....   [click here for more]
14.Mighty Midgets, 2nd edition

Mighty Midgets, 2nd edition
by Admiralty Trilogy Group

During World War II, battleships and aircraft carriers often overshadowed the exploits of motor torpedo boats and motor gunboats. However, these mighty midgets performed invaluable services, venturing out night after night to face enemy naval, air, and ground forces. They operated in every major theater, from the warm waters of the Pacific and Mediterranean to the cold waters of the North Sea. ...   [click here for more]
15.Fireteam: WWII - Second World War Miniature Wargame Rules

Fireteam: WWII - Second World War Miniature Wargame Rules
by Rory Crabb

Fireteam:WWII is a new Second World War version of my small unit skirmish rules for combined arms land combat using 15-28mm scale miniatures. These rules have been designed to work with opposing forces of approximately platoon size with additional reinforcements such as small numbers of armoured vehicles and light artillery support. The PDF contains the core rules, scenarios plus stats for British,...   [click here for more]
16.Monroe's Legacy

Monroe's Legacy
by Admiralty Trilogy Group

This is a scenario supplement for the Admiralty Trilogy game Dawn of the Battleship. Twenty-nine scenarios cover not only historical battles, like Manila Bay (“There Came Upon Us Numberless Projectiles”) and Santiago de Cuba, but hypothetical scenarios based on historical disputes that almost led to war, and US Navy War College studies of that time. All the statistics needed...   [click here for more]
17.A Fistful of TOWs 3

A Fistful of TOWs 3
by A Fistful of Games

Like tanks? Enjoy fighting mechanized battles in miniature? How about a game that's fun, fast playing, easy to learn, and still gives historical results? A Fistful of TOWs 3 is all that, and more. Oh, and did we mention the largest set of vehicle and gun data ever published in an individual rule set? Or the largest set of army lists ever printed in a single volume? A Fistful of...   [click here for more]
18.Naval Thunder: Battleship Row

Naval Thunder: Battleship Row
by Steel Dreadnought Games

WW2 Core Rules Naval Thunder: Battleship Row brings exciting World War 2 action to your tabletop! Whether you are a fan of majestic battleships or powerful carriers, Naval Thunder: Battleship Row is fast paced, and easy to learn, and gives you the opportunity to recreate the famous naval battles of the Second World War, or to create your own! Extensive research to ensure the rules produce historically...   [click here for more]
19.Fireteam:Modern 2.0 - Modern Miniature Wargame Rules

Fireteam:Modern 2.0 - Modern Miniature Wargame Rules
by Rory Crabb

Fireteam Modern 2.0 is a new and updated version of my small unit skirmish rules for modern combined arms land combat using 15-28mm scale miniatures. The rules can be used to fight battles from any post WW2 conflict dating from the 1950s to the modern day or the near future. These rules have been designed to work with opposing forces of approximately platoon size with additional reinforcements such...   [click here for more]
20.Arcane Warfare Excel 10

Arcane Warfare Excel 10
by Jerboa Wargames

AWE 10 Ancient Rules Miniature wargame rules for 300 BC - AD 500 field battles. This is a new miniatures gaming system with battles exclusively decided by player's decisions. There is no inherent randomness or predictable outcomes. The game is very fast, high tension, leading to decisive battles. The learning curve is as steep as immersion is deep. Play is unforgiving and it may...   [click here for more]
21.Dawn of the Battleship

Dawn of the Battleship
by Admiralty Trilogy Group

Dawn of the Battleship simulates naval warfare from 1890 up to 1904, just before technology began to quickly change in the years leading up to WW I. During this period, there are no all-big-gun battleships, aircraft, gun directors, or radios. In the 1890s, 1,500 yards was considered effective range, and 3,000 yards was long range. If you've played other naval games, you'll have to get in real...   [click here for more]
22.This Is Not a Test

This Is Not a Test
by World's End Publishing

THIS IS NOT A TEST – POST-APOCALYPSE SKIRMISH RULES The great armed conflict known as the End War ravaged the world for years but came to its devastating conclusion in just seconds. In the aftermath of the nuclear attacks, remembered as the Great Fall, the United States was left a scarred wasteland. Millions died, polite society collapsed and scientific knowledge was lost in a forest of...   [click here for more]

by Dadi&Piombo

Baroque is a set of wargames rules, based on the Impetus system. The rules allow you to play with miniatures the wars that ravaged Europe from the mid XVI Cent to the end of the XVII Cent. Baroque is easy to learn and combines fast, enjoyable play with historical accuracy thanks to some innovative game-mechanics. Baroque can be played in all scales: 28mm, 20mm, 15mm, 10mm and 6mm, and you won’t...   [click here for more]
24.Gruntz 15mm SCI-FI

Gruntz 15mm SCI-FI
by Rottenlead Publishing

NOTE to UK and European purchases. The printed copy is shipped from a UK address, so you don't face high international shipping charges from the USA. See the shipping details when you add to basket for more info. Gruntz 15mm SCI-FI is a dedicated 15mm fast play wargame designed for skirmish level play using combined arms. You can use miniatures from any 15mm SCI-FI manufacturer and...   [click here for more]
25.Advanced Song of Blades and Heroes

Advanced Song of Blades and Heroes
by Ganesha Games

ADVANCED SONG OF BLADES AND HEROES PDF Advanced Song of Blades and Heroes is the updated incarnation of the award-winning Song of Blades miniatures system. Play fantasy skirmishes in any scale, with any models you already own. With an expanded magic system, an exciting turn sequence, a reaction system, an optional setting, weapon rules, an open-source point system,...   [click here for more]
26.Naval Command: Modern Naval Wargame Rules

Naval Command: Modern Naval Wargame Rules
by Rory Crabb

Naval Command is a set of wargame rules for recreating naval battles with fleets of miniature warships and aircraft in the age of the guided missile and jet aeroplane. Covering the period from the late 1950s to the modern day or near future. The game can be played with fleets ranging in size form one or two ships per side to full sized battlegroups of ten or more ships. The rules can be used for...   [click here for more]

by XenoForce Games

Xeno-Force pits mankind’s finest marines against alien threats in a scenario driven fast play skirmish game. Battle your way past tough alien horrors to complete your mission. Play games in your favourite sci-fi universe with this flexible and detailed system. Xeno-Force is a scenario driven game. It is about using your games to tell interesting stories and building those stories. This unique...   [click here for more]
28.Banzai  Age of the Country at War  (2ndEd)

Banzai Age of the Country at War (2ndEd)
by 2D6 Wargaming

Banzai! The age of the country at war (2nd Edition) An elegant system focused on the feudal Japanese era (Sengoku Jidai) for the 6mm size of wargaming. This rules system is a tour de force and utilises unique features only found in 2D6 products! Like a "wind up and go" command system which brings feudal command and control to re-alistic...   [click here for more]
29.Command at Sea, 4th edition, 2nd printing

Command at Sea, 4th edition, 2nd printing
by Admiralty Trilogy Group

Command at Sea (CaS) is an award-winning World War II tactical naval rules system. It can be used to simulate almost every naval operation of World War II with accurate and consistent results. Victory depends as much on the tactics and planning of the players as on the ships and equipment under their command. The CaS system emphasizes technical and historical...   [click here for more]
30.Village Generator for Dungeon Scum and other games

Village Generator for Dungeon Scum and other games
by Nordic Weasel Games

As you approach the village, sleepy farmers in the fields watch you with feigned disinterest.   A decaying palisade surrounds part of the village but it's long since outgrown those meager defences. Some distance away in the market place, the couple of local peddlers are hawking their wares to travellers from the King's Road. And as you look across the open...   [click here for more]
31.Altar of Freedom

Altar of Freedom
by Greg Wagman

Altar of Freedom is a "big battle" game, where you step into the boots of an American Civil War corps or army general, commanding your army at the grand tactical level. The rules are designed to play the largest battles of the war, like Antietam or Chickamauga, in a single evening with multiple players. The smallest tactical unit is a brigade, and your task will be coordinating...   [click here for more]
32.FiveCore 3rd edition. Skirmish Gaming Evolved

FiveCore 3rd edition. Skirmish Gaming Evolved
by Nordic Weasel Games

This brand new 3rd edition of the premier character-driven skirmish system will knock your socks off. FiveCore offers you fast playing games with 5-15 figures per side. No firing tables. Just roll the dice and you know immediately if the target is down, wounded, pinned or running away. Troop quality affects your ability to coordinate attacks and have your men work together, rather than just providing...   [click here for more]
33.Five Men at Kursk

Five Men at Kursk
by Nordic Weasel Games

Welcome to the front. It's 1800 miles to Berlin. * * * * * Tanks, commando raids, intense infantry action, campaign games and heroes against the odds. All this and more can be found in Five Men at Kursk, the premier set of second world war skirmish game rules. Building off the legacy of the FiveCore system, Five Men at Kursk aims at providing a complete,...   [click here for more]
34.Dead Reckoning

Dead Reckoning
by Tiny Battle Publishing

fear is only the beginning... The quiet mining town of Denney Springs was a peaceful place...until the accident. Unknown to the citizens of this sleepy town, an "incident" occurred in nearby Denver, which resulted in the poisoning of the city's water system. The culprit this crime was a secret chemical the E.P.A. was experimenting with. The resulting contamination...   [click here for more]
35.20th Century Scenario Generator

20th Century Scenario Generator
by Nordic Weasel Games

Out of ideas? Forgot to write a scenario before today's game? Want something a little different? The 20th Century Scenario Generator will sort you right out! With a few dice rolls, you can set up the opposing forces, their support, objectives, troop quality and even unexpected circumstances, generating a scenario on the fly. Suitable for ww2, cold war and contemporary confrontations, this...   [click here for more]
36.Achtung! Cthulhu Skirmish: Rise of the Black Sun

Achtung! Cthulhu Skirmish: Rise of the Black Sun
by Modiphius

Rise of the Black Sun - the first campaign book for Achtung! Cthulhu Skirmish A new power wakens in the Forest of Fear. It is December 1944 and the Reich is on the verge of collapse, as the Allies rumble to a halt on the very borders of Germany. As his foes settle into winter quarters in the quiet Ardennes sector, Hitler plans one last bold counterstroke to crush and humiliate...   [click here for more]
37.Naval Thunder: Bitter Rivals

Naval Thunder: Bitter Rivals
by Steel Dreadnought Games

WW2 Expansion Naval Thunder: Bitter Rivals is a huge expansion of the Battleship Row WW2 naval combat core rules with over 130 new classes of ship representing the fleets of Britain, Germany, France, and Italy as well as data cards for merchants and transports for use in convoy games. Special nationality-specific rules represent the unique character of each fleet. Also included are 13 carefully...   [click here for more]
38.The Armored Fist: Combined Arms Combat in the Second World War

The Armored Fist: Combined Arms Combat in the Second World War
by Walter Moore Games

Armored Fist: a rule system for squad and individual vehicle all-arms combat during World War Two. Suitable for company to battalion-sized actions during the Second World War, this system can simulate both infantry and combined arms operations and give realistic outcomes to combats early and late in the conflict. Simulate the real tactical choices that confronted commanders in every period of the...   [click here for more]

by Vandering Publications

A d10 based wargames rules system for naval warfare in the age of the guided missile. ...   [click here for more]
40.LaserStorm. 6mm grand warfare.

LaserStorm. 6mm grand warfare.
by Nordic Weasel Games

More tanks, more robots, more war! LaserStorm is 6mm science fiction on a massive scale. Each troop stand is one vehicle or a 4-6 person fireteam. Units are platoons and the game can scale up to an entire battalion on the board, if you have the table space. The game features: *Card driven turn sequence, using a very small card deck. *Not a single...   [click here for more]
41.Wooden Crates

Wooden Crates
by Dave Graffam Models

This paper terrain kit is easy to assemble, requiring just 15 cardstock paper sheets to print on (110 lb. or 199gsm recommended), hobby knife, glue, metal ruler and cutting mat. These models are designed at the popular 28mm-30mm gaming scale, and can be shrunk down to 15mm, 20mm or 25mm scales by simply adjusting the print size percentage on your printer. Tips and advice for altering...   [click here for more]
42.FiveCore Company Command

FiveCore Company Command
by Nordic Weasel Games

Welcome to FiveCore Company Command. Use the fast-playing, easy to remember FiveCore mechanics to resolve company level world war 2 and modern engagements in less than two hours. The game moves quickly and with an unpredictable turn sequence that keeps you on your toes. Morale is built right into the firing roll with no need to consult lists of modifiers. The rules provide a quick scenario and...   [click here for more]
43.Fistful of Lead: Horse& Musket

Fistful of Lead: Horse& Musket
by Jaye Wiley

Fistful of Lead: Horse & Musket was designed as a quick set of tabletop wargame rules for skirmishes in the age of Black Powder. The rules can be learned within a couple of turns and still keep the flavor of the period. What separates Fistful of Lead from most tabletop miniature games on the market, is the unique card driven turn mechanism. This leads to snap decisions and tense moments where...   [click here for more]
44.Kickstart the Wasteland

Kickstart the Wasteland
by World's End Publishing

Product Description A collection of digital material that was created for our highly Kickstarter campaign, Kickstart the Wasteland is a PDF chock full of awesome goodies. While our backers got it for a steal, we are now making it available to the public for a modest price. Kickstart the Wasteland features the following: New Scenario (Staking a Claim) - It's rush time to stake...   [click here for more]
45.Gaining Grounds 2016 Strategy and Scheme Deck

Gaining Grounds 2016 Strategy and Scheme Deck
by Wyrd Miniatures

This Strategy and Scheme deck is for use with Gaining Grounds 2016. For more information on Gaining Grounds 2016, please visit Wyrd’s website: This deck contains: 19 Scheme cards 5 Strategy cards All the cards in this deck are from the current version of Gaining Grounds and can only be used in other formats if both players...   [click here for more]
46.Agricola, Master of Britain

Agricola, Master of Britain
by Hollandspiele

Agricola, Master of Britain Game design: Tom Russell Map Art: Ania B. Ziolkowska Unit Illustrations: Gonzalo Santacruz Counter Layout & Cover: Tom Russell Hex Number: 3 Theme: Ancients; Solitaire It is the year of Vespasian and Titus - the sixth such ordinary consulship...   [click here for more]
47.DRAGONLOCK Ultimate: Village Streets

DRAGONLOCK Ultimate: Village Streets
by Fat Dragon Games

DRAGONLOCK™ Ultimate (patent pending) is an all-new interlocking terrain system that allows you to create fully modular, multi-level 28mm scale dungeon terrain for your RPG or wargame on your home 3D printer. Individual pieces links to neighboring pieces with our exclusive Dragonbite™ clips. Each set is delivered as a downloadable .stl file, and once you have the set, you can print...   [click here for more]
48.Galleys and Galleons

Galleys and Galleons
by Ganesha Games

Galleys and Galleons is a standalone set of naval wargaming rules based on the Song of Blades engine. G&G allows players to fight out fast-paced naval battles without cluttering the table with charts or unnecessary record keeping. Easy to learn, fast to play Games concluded in around one hour Flexible: each player commands up to 6-7 ships; fleet games are possible with multiple...   [click here for more]
49.Dungeon Scum

Dungeon Scum
by Nordic Weasel Games

"Who said Dungeoneering had to be dreary?" Based on the Starport Scum scifi rules, Dungeon Scum is a narrative wargame intended to be played by role players and war gamers alike. Gather your group of adventurers, set out on a dungeon delve and hope you make it back! Get loot, see the sights, maybe go on an epic quest. Dungeon Scum sets itself apart in a...   [click here for more]
50.Battles From the Age of Reason Primer, Second Edition

Battles From the Age of Reason Primer, Second Edition
by Clash of Arms Games

The BAR Primer is an enjoyable, user-friendly source for those who want to learn the Battles from the Age of Reason (BAR) game system or those who want to improve their knowledge of the system. Included in the BAR Primer are illustrated, easy-to-read explanations and examples of all of the most important BAR rules. There is a section on BAR tactics and an invaluable programmed instruction portion that...   [click here for more]
51.City 2D scenery kit 1:285 (6mm) / 1:144 (10mm)

City 2D scenery kit 1:285 (6mm) / 1:144 (10mm)
by WargamePrint

2D paper scenery City scenery kit 1:285 (6mm) / 1:144 (10mm) A set of picturestic 6 mm and 10mm urban terrain. Compatibility This kit is designed at the 1/285 and 1/144 gaming scale. We suggest this kit as an addition for creation a city scenery. It's proper choice for BattleTech, Team Yankee (FoW) and other 1:285 and 1:144 wargames. 2D modular...   [click here for more]
52.Les Batailles dans l'age l'Empereur Napoleon 1er Standard Rules 5th Edition

Les Batailles dans l'age l'Empereur Napoleon 1er Standard Rules 5th Edition
by Clash of Arms Games

5th Edition Standard Rules for Les Bataille dans l'age l'Empereur Napoleon 1er tactical Napoleonic period games. This rule book comes with La Bataille de Ligny Second Edition game. ...   [click here for more]
53.Operation Squad Evolution

Operation Squad Evolution
by Massimo Torriani

Operation Squad Evolution is the new edition of well know Operation Squad. Operation Squad was written to help simulate heroic events, but after four years of success with that game we wanted to publish a new version which includes all the experience gained in the meantime, and also during the development of our other successful games like Assault Platoon (platoon level gaming),...   [click here for more]
54.Cretacea: The game of gargantuan survival (dinosaurs)

Cretacea: The game of gargantuan survival (dinosaurs)
by EZPainter

Includes: 44 page rule book 4 pages of dinosaurs (in book and seperate) 2 pages of tokens Cretacea is the pinnacle of dinosaur skirmish wargames, donned as the "Game of gargantuan survival" it does what it says on the tin, throwing you into the arena of the cretaceous period of earths history which was populated...   [click here for more]
55.Modern Armor

Modern Armor
by Walter Moore Games

This rule system evolved from many play sessions of WRG’s “Wargames Rules 1950–2000,” Advanced Squad Leader, Panzertruppe, and so on. The objective is a fast moving game that provides verisimilitude, and addresses basic problems present in many games with reaction to enemy actions. The figure scale is a single vehicle or squad of infantry, with a turn covering (very) roughly...   [click here for more]
56.SOTCW Subscription 15

SOTCW Subscription 15
by Society of 20th Century Wargamers

This subscription will include six issues of the SOTCW Journal, numbers 89 to 94. The Journal is packed with reviews, articles, scenarios, rules, letters, advertisements, traders comments and offers. During the time of the subscription, you will also be a member of the SOTCW. Many traders offer discounts to SOTCW members. As Journals 89 to 94 are released, they will be added to this product, and...   [click here for more]
57.Saga of the Northmen

Saga of the Northmen
by Minion Games

Glory awaits intrepid adventurers of all ages in the Saga of the Northmen, a Dark Ages wargame of shifting alliances and area control. Through deft use of influence cards, you do battle with other chieftains to gain control of the 7 major kingdoms of Europe. Forge alliances and then move your armies and fleets to plunder while completing secret trade routes unknown to others. Earn the most...   [click here for more]
58.FiveCore Brigade Commander

FiveCore Brigade Commander
by Nordic Weasel Games

"Colonel, we have contacts all along the front. The enemy is advancing along multiple routes of attack. What are your orders?" FiveCore Brigade Commander puts you in the largest-scale FiveCore game yet. Each stand is a company, supported by platoon level attachments. A typical game fields a brigade/regiment on each side and is playable in an hour to an hour and a half on a 3x3...   [click here for more]
59.Immortal dark age fantasy

Immortal dark age fantasy
by broken spirit wargames

Immortal is set in the Dark Ages where men from the seven tribes of Britian fight for power with the help of the Immortals. The Immortals are devious beings from the spirit realm that are bent on the conquest of humanity but show themselves as spirits of good and evil in an attempt to sway the feeble minds of men. Immortal is a 28mm semi skirmish game, as the commander of your warband you use any...   [click here for more]
60.For King or Empress: Fast Play Rules for Miniatures Battles Covering the Seven Years War

For King or Empress: Fast Play Rules for Miniatures Battles Covering the Seven Years War
by First Command Wargames

For King or Empress Rules for Miniatures Battles Covering the Seven Years War "Rogues! Do you want to live forever...?" With those words from their steely-eyed sovereign ringing in their ears, the Prussian infantry tightened ranks and marched towards the white-clad Austrians waiting for them on the hill. The drums beat,...   [click here for more]
61.Strike Legion Tactical Rules Compendium

Strike Legion Tactical Rules Compendium
by Legionnaire Games

More than just a simple compilation of the four books in the Strike Legion Tactical series (the award-winning Strike Legion Main Rulebook, Module 1: The Genome Gambit, Module 2: The Clockwork Armies and Skunk Works), the Strike Legion Tactical Rules Compendium contains one of the most complete game...   [click here for more]
62.Four Against Darkness

Four Against Darkness
by Ganesha Games

Four Against Darkness is a solitaire dungeon-delving game. No miniatures are needed. All you need is the book, a pencil, two six sided dice, and grid paper. You choose four character types from the classic classes (warrior, wizard, rogue, halfling, dwarf, barbarian, cleric, elf), equip them, and start adventuring in dungeons created by dice rolls and by your choices....   [click here for more]
63.Up Front Infantry Personality Cards (2nd Edition)

Up Front Infantry Personality Cards (2nd Edition)
by Wizards of the Coast

Up Front is a card-based wargame designed by Courtney F. Allen and orignally published by Avalon Hill in 1983. This award winning game, referred to as the Squad Leader card game, provides an innovative game design for simulating squad level skirmishes. Its use of terrain cards in lieu of a board; its effective simulation of the Fog of War and of troop responsiveness (or...   [click here for more]
64.Starport Scum

Starport Scum
by Nordic Weasel Games

Starport Scum is a tabletop game of fierce space adventure, space pirates and salvage crews looking for the next big break. Drawing on sources such as Traveller, Firefly, Trigun and Borderlands, it's a game about getting by on the outskirts of civilization, always on the look out for that next job. Combining miniatures war gaming with role playing game touches, Starport Scum is playable as a conventional...   [click here for more]
65.Freebooter's Fate Regelbuch deutsche Version

Freebooter's Fate Regelbuch deutsche Version
by Freebooter Miniatures

Freebooter's Fate ist ein schnelles Tabletop-Spiel für Miniaturen im 30mm Maßstab, das Piraten- und Fantasyelemente miteinander verbindet. Zwei oder mehr Spieler kommandieren Mannschaften von jeweils etwa 8 bis 12 Miniaturen und versuchen, sich gegenseitig den Sieg streitig zu machen. Das Kampfsystem konzentriert sich hierbei über psychologische Elemente...   [click here for more]
66.On Wings Core rules and Scenario pack

On Wings Core rules and Scenario pack
by Think Fox social

OnWings! Experience aerial combat in this fast paced game of air superiority. Utilizing a unique system that takes into account altitude, pilot skill, and detailed damage, OnWings still plays quickly. Well polished component designs and an emphasis on minimal counters on the table is sure to make this game a favorite! This is the first release of the OnWings game system and includes the venerable...   [click here for more]
67.Star Fleet Battles: Romulan Master Starship Book

Star Fleet Battles: Romulan Master Starship Book
by Amarillo Design Bureau

“Cadet, identify that Romulan ship which just uncloaked off our front shield!” “Sir, that is a King Condor battleship. My copy of the Romulan Master Starship Book notes that it is conjectural. Should we try to escape to warn the Federation that it is not conjectural?” “Well done, Cadet! Were this not a simulation, we would indeed do...   [click here for more]
68.Old School Tactical

Old School Tactical
by Flying Pig Games

Old School Tactical is the first in a dynamic series of fresh, tactical wargames. OST simulates, through an easily-learned game system, small unit engagements on the Eastern Front during 1941-42. Two players contest each scenario using counters representing the soldiers, guns, and vehicles that fought these desperate battles. On each turn play goes back and forth between the sides as Impulse Points...   [click here for more]
69.American Fleets

American Fleets
by Admiralty Trilogy Group

For the first time statistics for US ships and aircraft, and all their weapons and sensors are available in Command At Sea (CaS) 4th Edition standard. American Fleets includes over 250 ship classes and over 190 aircraft, many of which have not appeared in CaS format before. All earlier listings for these ships and aircraft have been reviewed and updated to include information...   [click here for more]

by Dadi&Piombo

Smooth&Rifled is a game system designed to recreate skirmish games with 28, 20 or 15mm miniatures. It covers the period from approximately 1700 to approximately 1900. The French and Indian War, the American Revolution, the Napoleonic Wars, the American Civil War and the wars of the Colonial era are just some of the periods you can play with S&R. In the Appendix you will find all the...   [click here for more]
71.Up Front Action Cards (2nd Edition)

Up Front Action Cards (2nd Edition)
by Wizards of the Coast

Up Front is a card-based wargame designed by Courtney F. Allen and orignally published by Avalon Hill in 1983. This award winning game, referred to as the Squad Leader card game, provides an innovative game design for simulating squad level skirmishes. Its use of terrain cards in lieu of a board; its effective simulation of the Fog of War and of troop responsiveness (or...   [click here for more]
72.Pulp Alley - PDF

Pulp Alley - PDF
by Pulp Alley

The thrilling Pulp Alley game in PDF format. Pulp Alley is jam-packed with all the rules needed to bring two-fisted heroes, dastardly villains, and thrilling pulp adventures to your gaming tabletop. Pulp Alley is the game of extraordinary action and adventure! Pulp Alley plays at the pulse-pounding pace of your favorite pulps and serials. Characters...   [click here for more]
73.Pulp Alley: Pulp Leagues - PDF

Pulp Alley: Pulp Leagues - PDF
by Pulp Alley

Pulp Leagues is an companion book for our Pulp Alley game. As well as introducing some new rules, our Pulp Leagues book is also a compilation of all our Pulp Alley character types, perks, abilities, and resources previously published in our rulebook and expansions. In addition, Pulp Leagues includes tons of fun optional rules for playing all kinds of pulp...   [click here for more]
74.FiveCore system Pack

FiveCore system Pack
by Nordic Weasel Games

Welcome to the FiveCore System Pack. Intended for tinkerers and scenario writers, this provides the following new options to customize your games of FiveCore or Five Men in Normandy. Materiel can be adapted to Five Men at Kursk with minimal difficulty. *Simplified turn sequence (for non-random turns) *Bonus actions (A variant of the simplified turn sequence using the action dice to provide...   [click here for more]
75.Yaah! Magazine and Complete Wargame #7

Yaah! Magazine and Complete Wargame #7
by Flying Pig Games

The seventh issue of Yaah! Magazine is another gorgeous grab-bag of mirth, merriment, and awesomeness-- great articles, great scenarios, a great pack-in game, and two great expansions! For starters, there's a titanic triptych of Old School Tactical (OST) material: an interview with designer Shayne Logan, a brand-new scenario from Shayne designed just for the magazine, and a great AAR from Eddie...   [click here for more]
76.Ostfront - Main Rules

Ostfront - Main Rules
by Ostfront

Ostfront - Combined Arms World War 2 Tabletop Game Ostfront is the result of 5 years of research and play-testing. Its a comprehensive World War 2 system aimed at historical accuracy, balance and fun. The rules have been streamlined over the years, and we would consider it "fast play" - Its quick, brutal and rewards bold commanders with sound tactics....   [click here for more]
77.Manoeuvring Instructions For The Fleet

Manoeuvring Instructions For The Fleet
by Naval Wargaming Guides

These are the Instructions created to allow the Commander in Chief to control the High Seas Fleet in action during WW I. All of the data has been faithfully reproduced although there have been some changes in formattng due to the difference in page sizes. This guide deals only with the main Battle Fleet and does not include detailed instructions for Scouting Forces and Destroyers. These instructiona...   [click here for more]
78.Whitewash City Pioneer (Starter) Set

Whitewash City Pioneer (Starter) Set
by Hotz Stuff

Whitewash City Pioneer (Starter) Set is a set of high quality, professionally rendered PDF Wild West building models by renown RPG artist and mapper, Eric Hotz. All Whitewash City models are based on The Real Historical Old West, from buildings of the Wild West of USA and Canada. You just print them onto paper/card-stock from your own computer/printer and then start building. Make...   [click here for more]
79.The Emperor's Fleet

The Emperor's Fleet
by Admiralty Trilogy Group

The Emperor’s Fleet provides statistics for the Japanese ships and aircraft, and all their weapons and sensors, extant in the Second World War. Over 200 ship classes and over 130 aircraft are included, many of which have not appeared in Trilogy products before. All earlier listings for these ships and aircraft have been updated to include information from newly available...   [click here for more]

by Dadi&Piombo

Our popular system for ancients and medieval wargames goes digital! Impetus is a grand tactical set that allow you to play over 3,000 years of history, from Ancient Sumeria to the Great Italian Wars. It is suitable for any scale of figures,from 2mm to 28mm (and over) thanks to its popular basing that allow you to recreate small dioramas. The rulebook includes also 16 starter lists (Macedonians,...   [click here for more]
81.All Quiet on the Potomac

All Quiet on the Potomac
by Greg Wagman

All Quiet on the Potomac is the Eastern Theater scenario supplement for Altar of Freedom. This massive PDF covers every major battle fought in the east from 1861-1865. Each scenario has been carefully researched to include color maps and proper orders of battle for the armies. Historical scenarios include: First Manassas, Seven Pines, Gaines Mill, Glendale, Malvern...   [click here for more]
82.Uniforms Of The Royal Navy

Uniforms Of The Royal Navy
by Matomaton

A Matomaton Royal Navy reference collection for wargamers. Ten images illustrating more than fifty uniforms of the Royal Navy from 1748 to the First World War. Details This collection contains full colour images of the uniforms of all ranks from this period, taken from two different sources. The main PDF is in portrait and contains the following pages: --...   [click here for more]
83.Captain's Log #43 Supplement

Captain's Log #43 Supplement
by Amarillo Design Bureau

This 32-page booklet includes interesting and useful information about the main Captain's Log #43 issue, as well as new materials. Included are: Three pages of designer's notes. Origins 2011 reports. The TerrorWerks combat report. After-action reports for SFB Modules E4 and C3A. Terminal Notes for SFB and why they were rejected. Seven more battlegroups...   [click here for more]
84.High Tide Scenario Book

High Tide Scenario Book
by Admiralty Trilogy Group

Based on what we have learned since the collapse of the Soviet Union, High Tide compares, for the first time, the strengths and weaknesses of the Cold-War adversaries at the height of their power. The 128-page scenario book provides thirty naval battles, covering all types of naval operations: antisubmarine warfare, convoy operations, mining missions, amphibious landings, air strikes on land...   [click here for more]
85.Iron and Fire 3rd Edition

Iron and Fire 3rd Edition
by A and A Games

NAVAL WARGAMES RULES FOR THE IRONCLAD PERIOD, 1850-1880 · Current Edition 3.0 · Recommended scale 1/1200 or 1/2400 · Complexity: 6/10 · Level of detail: 6/10 · Dice required: D20, D10, D6 A SET OF QUICK REFERENCE SHEETS IS AVAILABLE THROUGH THE PUBLISHER'S WEBSITE The American Civil War saw the beginnings...   [click here for more]
86.By Dagger or Talon

By Dagger or Talon
by Ambush Alley Games

By Dagger or Talon is the first Tomorrow's War Companion book. Weighing in at over 100 pages, it is full to bursting with new rules, new Attributes, new scenarios, and new historical information for the Tomorrowverse. The book focuses on alien races and "Enhanced Special Operations Forces" (SpecOps units that make heavy use of everything from cybernetics to nanite...   [click here for more]
87.Clash on the Fringe.

Clash on the Fringe.
by Nordic Weasel Games

Pirates, homicidal robots, alien traders and marines in space. Clash on the Fringe takes you back to the halcyon days of military space adventure, but through the lens of modern game design. Designed to be playable with any miniatures in your collection, Clash on the Fringe plays quickly and with minimal record keeping. * * * * * Features include: Integrated turn sequence...   [click here for more]
88.The Seven Weeks' War (Austro-Prussian War Of 1866) Maps Collection

The Seven Weeks' War (Austro-Prussian War Of 1866) Maps Collection
by Matomaton

A Matomaton military maps, charts and images collection for wargamers. Fifteen maps illustrating the battles of the Seven Weeks' War, also known as the Unification War, the Prussian–German War, the German Civil War and the Austro-Prussian War of 1866, as well as the Brothers/Fraternal War. These are scans of contemporary (or near-contemporary) maps and charts representing...   [click here for more]
89.Captain's Log #25

Captain's Log #25
by Amarillo Design Bureau

The drones slammed home, detonating the Hood into a spectacular antimatter fireball. Released in November 2002, this issue supports Star Fleet Battles, Federation & Empire, Star Fleet Battle Force, Star Fleet Warlord, and Prime Directive and includes two stories. HISTORY includes “Return of the Hood” by Dale McKee, in which we find out...   [click here for more]
90.Bladestorm Rulesbook 2nd Edition

Bladestorm Rulesbook 2nd Edition
by Metal Express

25 years after the first edition was released by Iron Crown Enterprises, Bladestorm returns in a completely redesigned, corrected, colorized and expanded Second Edition. The fast paced rules enable quick battles between any kind of forces gamers wish to create. Regular troops, heroes, monsters, spell users, standard bearers, units, vehicles, musicians, leaders; if it's a miniature, it can be turned...   [click here for more]
91.The Solo Wargaming Guide

The Solo Wargaming Guide
by Precis Intermedia

Can't find a tabletop wargame opponent? This easily-readable guide provides the tools needed to undertake tabletop wargame campaigns without the need for other players. The guidelines presented within are designed to supplement your favorite wargaming rules set (not included). They can be bent or twisted, even broken and reformed, to suit a wargamer's needs. Novices and veterans alike can employ...   [click here for more]
92.Corporate Mat Pack

Corporate Mat Pack

...   [click here for more]
93.Summer Storm: Regimental Wargame Scenarios For the Battle of Gettysburg

Summer Storm: Regimental Wargame Scenarios For the Battle of Gettysburg
by Historic Imagination LLC

The Battle of Gettysburg was one of the turning points of the American Civil War. Refight the battle on the game table and see if you can change the course of history! These scenarios are designed to be used with almost any American Civil War regimental or brigade level set of rules. Rules are included for figures based on 20, 30, 40, 50, and 100 historic men per figure/stand. Times are given for...   [click here for more]
94.European Row Houses

European Row Houses
by Finger and Toe Models

Finger and Toe Models announces the release of the 28mm card stock European Row Houses. The set comes with five color schemes for the front face: green, pink, blue, yellow, gold. There are two roof styles with a choice of gray or red slate. The upper floors are stackable so you can vary the height of the buildings. The European Row Houses are easy to assemble and versatile enough for Renaissance...   [click here for more]
95.Budget Bundle

Budget Bundle
by Dave Graffam Models

This bundle includes a selection of 35 of my fantasy/medieval themed single-layered models in 28mm/30mm scale. Up until now, there was no other way to get a hold of these models without going in for a whole multi-layered kit. With this bundle, you get 35 single-layered models for less than $1 each. They're ready to print right away, without involving any extra skins or textures. A great choice for...   [click here for more]
96.Sail and Steam Navies

Sail and Steam Navies
by David Brandon

Sail and Steam Navies is a miniatures rules system for fighting naval battles during the period of 1840 to 1880. These rules are designed for use with 1/600 scale waterline models but include options for use of 1/1200 scale models. The basic rules are 40 pages long, which include charts, an example of play, and conversion information for 1/1200 scale. The Under Both Flags module adds six...   [click here for more]
97.Star Fleet Battles: Electronic Master Rulebook

Star Fleet Battles: Electronic Master Rulebook
by Amarillo Design Bureau

Captain! We’re under attack! The weapon made us change direction! Yes, Ensign. That is the heel nipper, a weapon of the Carnivons. Bring us about and fire photon torpedoes! 2012 EDITION of the Star Fleet Battles Master Rulebook   The Star Fleet Battles Master Rulebook includes all of the "rules" (no scenarios, annexes, SSDs, counters, maps,...   [click here for more]
98.No End in Sight. Cold war and modern platoon combat

No End in Sight. Cold war and modern platoon combat
by Nordic Weasel Games

The M113 is burning behind you, the Reds are coming on strong. the platoon is in bad shape and mortar support is nowhere to be seen. As platoon commander, you have to rely on your squad leaders to push your troops forward, lay down suppressing fire and win the fire fight. No End in Sight is a comprehensive guide to contemporary, cold war and near future combat....   [click here for more]
99.European Guild Hall

European Guild Hall
by Finger and Toe Models

Finger and Toe Models announces the release of the 28mm card stock European Guild Hall. The building can be assembled either as a single piece with all the floors glued together or as stackable blocks. The European Guild Hall is easy to assemble and versatile enough for Renaissance through modern games. Remember, every Finger and Toe model comes with SMOOSH ASSURANCE: if ya’ll smoosh...   [click here for more]
100.Steel Typhoon

Steel Typhoon
by Admiralty Trilogy Group

Building on Clash of Arms’ critically acclaimed Rising Sun, Steel Typhoon features 36 scenarios covering the biggest and most famous naval battles of WW II in the Pacific: Rabaul, Truk, the Marianas, Leyte, and Okinawa, plus hypothetical scenarios that challenge the players with historical alternatives. Designed by Ed Kettler, Steel Typhoon is the culmination...   [click here for more]
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