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Captain's Log #22

Captain's Log #22


Our family will not be dishonored; our home will not be soiled. My blood is pure. – Klingon traditional saying.   Released in May 2001, this issue is full of good information for Star Fleet Battles and Federation & Empire and includes two of our most popular stories.   HISTORY includes “Fight Fire with Fire” by John Sickles, in which a Klingon probe into...   [click here for more]
Amarillo Design Bureau  $14.95 $11.50

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Captain's Log #23

Captain's Log #23


Her first command was ending in disaster.   Released in November 2001, this issue is full of good information for Star Fleet Battles, Federation & Empire, Star Fleet Battle Force, and Prime Directive and includes two gripping stories.   HISTORY includes “First Blood” by Shelley Stuart, in which a Federation frigate is in a battle against a Romulan FireHawk and an...   [click here for more]
Amarillo Design Bureau  $14.95 $11.50

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Captain's Log #24

Captain's Log #24


“Attach tractor!” the captain snarled. “Hold the plant-eaters in place!”   Released in June 2002, this issue supports Star Fleet Battles, Federation & Empire, Star Fleet Battle Force, Star Fleet Warlord and Prime Directive and includes two stories.   HISTORY includes “Flashpoint,” by noted SFU author John Sickels, in which the Kzinti-Federation...   [click here for more]
Amarillo Design Bureau  $13.50

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Captain's Log #25

Captain's Log #25


The drones slammed home, detonating the Hood into a spectacular antimatter fireball.   Released in November 2002, this issue supports Star Fleet Battles, Federation & Empire, Star Fleet Battle Force, Star Fleet Warlord, and Prime Directive and includes two stories.   HISTORY includes “Return of the Hood” by Dale McKee, in which we find out if the saucer...   [click here for more]
Amarillo Design Bureau  $13.50

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Captain's Log #26

Captain's Log #26


Falshin estimated that in about 30 hours the governor and he would be dead or prisoners of the Gorns.   Released in June 2003, this issue supports Star Fleet Battles, Federation & Empire, Star Fleet Battle Force, Star Fleet Warlord, SFB Galactic Conquest, and Prime Directive and includes two stories.   HISTORY includes “Rescue the Kishawk,” by John A. Picheco,...   [click here for more]
Amarillo Design Bureau  $16.95 $13.50

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Captain's Log #27

Captain's Log #27


“Commodore, we have intercepted and decoded a message from a Rimworld patrol. They have encountered an Andromedan ship, Dominator class, in the system. The colony is now broadcasting a distress message and is requesting our assistance.” Released in November 2003, this issue supports Star Fleet Battles, Federation & Empire, Star Fleet Battle Force, Star Fleet Warlord, SFB Galactic...   [click here for more]
Amarillo Design Bureau  $16.95 $13.50

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Captain's Log #28

Captain's Log #28


“Is this a deception or have the Tholians really created such a monster?” Released in April, 2004, this Stellar Shadows issue (the information is fun, but not historically accurate) supports Star Fleet Battles, Federation & Empire, Star Fleet Battle Force, and Prime Directive, albeit through the lens of Stellar Shadows. From an alternate timeline...   [click here for more]
Amarillo Design Bureau  $16.95 $13.50

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Captain's Log #29

Captain's Log #29


“How many Romulans will die today before we destroy this interloper?” – Ante-Commander Raxx Casifax   Released in May, 2004, this Captain’s Log issue supports Star Fleet Battles and Federation & Empire. “A Mission of Vital Importance” by Randy O. Green is the story of how tactical warp was first denied to the Romulans. In addition to the story,...   [click here for more]
Amarillo Design Bureau  $16.95 $13.50

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Captain's Log #30

Captain's Log #30


“And again, my young fellow, you have done your duty to my satisfaction. I need you to stop wasting time, however, with all this sleeping. You can sleep when you are dead, so hurry up and get in shape.” – Commodore Korath Released in November 2004, this Captain’s Log issue supports Star Fleet Battles and Federation & Empire. “The Threads of War” by...   [click here for more]
Amarillo Design Bureau  $16.95 $13.50

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Captain's Log #31

Captain's Log #31


Rin Jankae sat in his command chair, his thoughts hidden behind his impenetrable black eyes and his steepled, long white fingers. He was trying to decide for himself if today was the day that the Romulans entered the war. Released in June 2005, this Captain’s Log issue supports Star Fleet Battles and Federation & Empire. “Shield of the Federation” by Randy O....   [click here for more]
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Captain's Log #32

Captain's Log #32


“Don’t forget the popcorn.” – Doctor Joan Raddock, GIA analyst Released in June 2006, this Captain’s Log issue supports Star Fleet Battles, Federation Commander, and Federation & Empire. “Circle of Vengeance” by Randy O. Green has Klingon, Hydran, and Vudar ships fighting a battle in an asteroid field. Will their fear, hate, and distrust find an...   [click here for more]
Amarillo Design Bureau  $16.95 $13.50

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Captain's Log #33

Captain's Log #33


“I have nightmares of the Juggernaut, and I have never seen one.” Released in June 2006, this Captain’s Log issue supports Star Fleet Battles, Federation Commander, and Federation & Empire. “Snap Count,” by Stephen V. Cole, has the appearance of Juggernaut Beta in Federation territory. Can Star Fleet, combined with the Federation Police and National...   [click here for more]
Amarillo Design Bureau  $18.95 $15.25

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Cerberus

Cerberus


Humans were ready to colonize the planet Cerberus. The problem? Cetians, a reptile-like species had arrived there first and didn’t want to share! So on June 10, 2096, the human force arrived at Cerberus, ready to take over the planet. Can they do it?   Return to 1979 and try an exciting, two-player game of fast maneuvers and action, sure to excite new and experienced gamers of all ages.   Cerberus...   [click here for more]
Amarillo Design Bureau  $3.95

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Distant Armada Unity

Distant Armada Unity


"Captain, what's that strange sphere?" "I don't know, but all hands brace for impact!" On the far side of the Klingon Empire are more kingdoms and empires with strange and deadly new technologies. New factions meet as Starmada joins the Star Fleet Universe. Distant Armada Unity was done as a joint venture between Amarillo Design Bureau and Majestic...   [click here for more]
Amarillo Design Bureau  $16.95 $13.95

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Federation & Empire ISC War Chart Book

Federation & Empire ISC War Chart Book


Keep the peace!   Or else!   -- The Inter-Stellar Concordium   At the end of the General War came the ISC War. The Inter-Stellar Concordium concluded that the rest of the Alpha Octant was criminally insane and had to be protected from their own dangerous ideas and violent impulses. The chart book includes: • Three (different) ISC...   [click here for more]
Amarillo Design Bureau  $2.95

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Federation & Empire ISC War Rulebook

Federation & Empire ISC War Rulebook


Keep the peace!   Or else!                   The Inter-Stellar Concordium     At the end of the General War came the ISC War. The Inter-Stellar Concordium concluded that the rest of the Alpha Octant was criminally insane and had to be protected from their own dangerous ideas and violent impulses.   This rulebook includes information...   [click here for more]
Amarillo Design Bureau  $10.00

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Federation & Empire: Advanced Operations 2022 Rulebook

Federation & Empire: Advanced Operations 2022 Rulebook


Enemy Raid Inbound! Form Battle Group Immediately! Newly updated in 2022, Advanced Operations, an expansion for Federation & Empire, is all about advanced strategies and new capabilities. Expand your campaign with these new ships, rules, and systems. Raid! Raids strike deep in the heart of a foe. How to defeat them? Combine many small ships into a battle group, a powerful...   [click here for more]
Amarillo Design Bureau  $14.95

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Federation & Empire: Combined Operations 2021 Rulebook

Federation & Empire: Combined Operations 2021 Rulebook


Marines and Prime Teams and Combat! Combined Operations has more rules for Federation & Empire. It is newly improved and updated, having gone through extensive review and discussion during Stratcon 2021. All rules questions from ADB, Inc.’s BBS and Captain’s Log issues have been addressed to provide the best experience for every empire. This product includes many...   [click here for more]
Amarillo Design Bureau  $9.95

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Federation & Empire: Fighter Operations 2016 Rulebook

Federation & Empire: Fighter Operations 2016 Rulebook


Alert! Fighter Strike Inbound!   Newly revised and expanded, the 2016 edition of Fighter Operations for Federation & Empire clarifies rules from earlier editions. If you are just discovering Fighter Operations, it expands your Federation & Empire campaign with new ships, rules, and capabilities. Here you will find rules for Federation SWAC shuttles, Klingon...   [click here for more]
Amarillo Design Bureau  $9.95

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Federation & Empire: Minor Empires Rulebook

Federation & Empire: Minor Empires Rulebook


New Empires! New Ships! New Tactics! New Scenarios!   For years, players have wondered what effect the Lyran Democratic Republic, the Vudar Enclave, and the Seltorian Tribunal would have had on the General War. Wonder no longer! Play these empires and find out for yourself.   The Lyran Democratic Republic is more than just a renegade province of the Lyran Star Empire. It is a vital balance...   [click here for more]
Amarillo Design Bureau  $9.95

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Federation & Empire: Planetary Operations 2021 Rulebook

Federation & Empire: Planetary Operations 2021 Rulebook


Repairs and Spending and Raids, Oh My! Planetary Operations has more rules for Federation & Empire. It is newly improved and updated, having gone through extensive review and discussion during Stratcon 2021. All rules questions from the ADB, Inc.’s BBS have been addressed to provide the best experience for every empire. There are new rules for Combat (300.00), Repairs (420.00),...   [click here for more]
Amarillo Design Bureau  $9.95

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Federation & Empire: Strategic Operations 2022 Rulebook

Federation & Empire: Strategic Operations 2022 Rulebook


You Are Going to Need a Whole New Strategy! Newly updated in 2022, Strategic Operations, an expansion for Federation & Empire, is all about new strategies and new capabilities. Expand your campaign with these new ships, rules, and systems. Try out these new strategies! Diplomatic teams make treaties, create trade agreements, and maybe avert war. Engineers hasten construction....   [click here for more]
Amarillo Design Bureau  $9.95

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Federation & Empire: Tactical Operations Rulebook

Federation & Empire: Tactical Operations Rulebook


To Heck with Logistics! Tactics for the Win! Tactical Operations has more rules for Federation & Empire with all the crunchiness that you’ve come to expect. There are X-maulers for when you absolutely, positively need to destroy something. Need leaders? Now you have war cruiser leaders and war destroyer leaders! Being raided? Block the raiders with the new light gunboat...   [click here for more]
Amarillo Design Bureau  $7.95

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Federation & Empire: The Hurricane

Federation & Empire: The Hurricane


This is the six-sector version of the classic Federation & Empire Scenario (603) The Hurricane. It originally appeared in three parts in Captain's Log #41, Captain's Log #41 Supplemental File, and Captain's Log #42. Scenario (603) The Hurricane was one of the scenarios...   [click here for more]
Amarillo Design Bureau  $5.00

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Federation Commander Scenario Log

Federation Commander Scenario Log


“Helm, lay in a course for our next engagement. Lives are at stake!”   Scenarios form a great deal of the history of the Star Fleet Universe. These scenarios were originally published in Captain’s Log #32 (which saw the introduction of Federation Commander) through Captain’s Log #50. Here you will find scenarios written originally for Star Fleet...   [click here for more]
Amarillo Design Bureau  $6.95

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Federation Commander Scenario Log #2

Federation Commander Scenario Log #2


"We must keep the zombies from spreading across the universe!" (8CM52) Zombie Apocalypse Scenarios form a great deal of the history of the Star Fleet Universe. These scenarios (over 50 of them!) were originally published in Communique #1 through Communique #85. Here they are gathered into one spot as you requested. Earlier scenarios have been updated...   [click here for more]
Amarillo Design Bureau  $6.95

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Federation Commander: Gunboats Attack

Federation Commander: Gunboats Attack


“Captain, there’s a flotilla of six gunboats headed for us.” “Shields up! Arm all weapons! Red alert!” The small, scrappy gunboats make their way to Federation Commander. Weak individually, in a flotilla of six, they are a match for a cruiser and can damage a dreadnought enough that it won’t just buff out. In some ways, they are eggs armed with sledgehammers....   [click here for more]
Amarillo Design Bureau  $19.95

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Federation Commander: Lost Counters Pack #1

Federation Commander: Lost Counters Pack #1


You pointed out that you would like counters for the ships we have released without them. Until we do a new product with die-cut counters and can add all of the ships from newsletters, ePacks, and Captain’s Logs, we offer this PDF countersheet (in both 1" and half inch) with counters for the ships from Communique #133-#168 (our free newsletter), Captain's Log #53, as well as...   [click here for more]
Amarillo Design Bureau  $0.95

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Federation Commander: Lost Empires Preview Ship Card Pack

Federation Commander: Lost Empires Preview Ship Card Pack


This package includes six ship cards from the future product Federation Commander: Lost Empires. While Lost Empires is not yet on the schedule, we wanted you to be able to play two of the empires it will contain. This preview includes high resolution PDFs for the: Carnivon Heavy Cruiser Carnivon War Cruiser Carnivon War Destroyer Paravian Heavy Cruiser Paravian War Cruiser Paravian...   [click here for more]
Amarillo Design Bureau  $5.00

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Federation Commander: North Polar Ship Card Pack

Federation Commander: North Polar Ship Card Pack


Back in 2006, ADB decided to produce a ship card for Santa’s Sleigh. This became an annual tradition and scenarios were created for the “ships.” All these appeared in various Communiques until eventually we suddenly had 11 ships and 11 scenarios. We talked it over and decided to create counters for the ships. We gathered up all the ships and all the scenarios (all newly edited for this pack),...   [click here for more]
Amarillo Design Bureau   FREE 

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For the Glory of the Empire (Star Fleet Journal #1)

For the Glory of the Empire (Star Fleet Journal #1)


It is our honor to bring glory to the Empire!   This is the Star Fleet Universe, based on Star Trek: The Original Series. Meet Klingons who have missions, wars, and battles of their own to fight!   In “For the Good of the Empire” Klingon military intelligence hires an Orion ship (Orions are notoriously known for skirting the edge of the law) to carry their agents into enemy...   [click here for more]
Amarillo Design Bureau  $3.95

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Hex Map Pack #1

Hex Map Pack #1


This Hex Map Pack contains three maps in two different formats. One format is a single large PDF that can be taken to a professional printer and expanded to approximately 19.5” x 32.5”. The other format is designed to be printed using a normal computer printer on six pieces of letter-sized cardstock and pieced together. The maps are blank, with 5/8" (16.5mm) hexes, but different color combinations....   [click here for more]
Amarillo Design Bureau  $2.95

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Klingon Armada Unity

Klingon Armada Unity


The Klingons are coming and they are loaded for bear! A meeting of empires as a famous game system joins the Star Fleet Universe. Klingon Armada was done as a joint venture between Amarillo Design Bureau and Majestic Twelve Games. This 86-page rulebook includes the Essential Starmada Rules, 46 starships (Klingon, Federation, Tholian, Orion, Kzinti), and complete rules...   [click here for more]
Amarillo Design Bureau  $16.95 $13.95

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McPherson's Ridge

McPherson's Ridge


Two brigades of Brigadier General John Buford’s First Union Cavalry Division had been bivouacked on McPherson’s Ridge, northwest of Gettysburg, when Heth’s Division of Hill’s Corps (Army of Northern Virginia) approached from Cashtown on July 1st. Realizing that this was the first element of the entire Confederate Army, and that the commanding heights of Cemetery Ridge (1.25...   [click here for more]
Amarillo Design Bureau  $2.95

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Merchants of the Federation

Merchants of the Federation


Merchants of the Federation is a trading game for two-to-five players that is based in the Star Fleet Universe. The United Federation of Planets has just opened development of a new sector of space right on the Klingon border. Here you will find unexplored worlds, many of which contain resources for which the Federation will pay top credits. You run a recently charted trading company...   [click here for more]
Amarillo Design Bureau  $2.95

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Nexus #1

Nexus #1


NEXUS: The bond, link or tie existing between members of a group; a means of connection. The word "nexus" doesn't come up in conversation very often. Its most common use is also its most dramatic: "the nexus of events," where great actions come together to form a point in history. The first issue of Nexus, published in April-May 1982, is wide ranging. From the historical to the...   [click here for more]
Amarillo Design Bureau  $2.95

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Nexus #10

Nexus #10


“A large part of any game’s flavor is a product of the game system’s inherent realism (or the appearance of the same).” – Michael Anderson It is 1984 and Nexus #10 has just been released. This issue focused on the Star Fleet Universe, Starfire, and History of the Second World War.   This issue starts with variants for Germany’s Eastern...   [click here for more]
Amarillo Design Bureau  $2.95

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Nexus #11

Nexus #11


“If you find any Klingons, don’t go heroic on me. Keep that ship intact until you get her overhauled. Don’t run; the Klingons will smell blood and hunt you down. Instead, show a good front and hope they’ll take the hint and leave.” It is 1985 and Nexus #11 has just been released. This issue focused on the Star Fleet Universe, Starfire, Musketeers, and...   [click here for more]
Amarillo Design Bureau  $2.95

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Nexus #12

Nexus #12


“Go out there and take a look, Brian. If it’s a Klingon, kill it; if it’s natural, study it; if it’s dangerous, cut and run back here.” It is 1985 and Nexus #12 has just been released. This issue focused on the Star Fleet Universe, Starfire, and History of the Second World War.   The Star Fleet Universe section starts with information...   [click here for more]
Amarillo Design Bureau  $2.95

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Nexus #13

Nexus #13


“We are all good soldiers. But this war has gone on too long, and the Empire is consuming itself in the fire. What new Empire will rise from the ashes we have yet to see.”  -- Marine Major Ardak Kumerian It is 1985 and Nexus #13 (the Holiday Issue) has just been released. This issue focused on the Star Fleet Universe, Starfire, Battlewagon, and History of...   [click here for more]
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Nexus #14

Nexus #14


Pirates! The Scourge of the Galaxy! It is 1985 and Nexus #14 has just been released. This issue focused on the Star Fleet Universe, Starfire, and History of the Second World War. Battlewagon, Musketeers, East Wind Rain, and 4th Reich also have materials included. And “Arrgghhhh! Here there be pirates!” is a thread running through the issue....   [click here for more]
Amarillo Design Bureau  $2.95

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Nexus #15

Nexus #15


For years, through hijackings and kidnappings and savage massacres, the West has been helpless before this bloody foe: the international terrorist. Until now. Now America has Delta Force. It is 1986 and Nexus #15 has just been released. This issue focused on the Star Fleet Universe, Starfire, and Delta Force. Battlewagon, Duel for Kharkov, Counterstroke...   [click here for more]
Amarillo Design Bureau  $2.95

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Nexus #16

Nexus #16


“We’re here to look for pirates and Romulans and Gorns and anyone else who happens to show up! Our job is to stop them before they can get within detection range of you. Failing that, we have to destroy them before they can report back.”   It is 1987 and Nexus #16 has just been released. This issue focused on the Star Fleet Universe,...   [click here for more]
Amarillo Design Bureau  $2.95

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Nexus #17

Nexus #17


The position given for the disabled ships was off their assigned patrol route. Too far off. The possibility of a trap occurred to him, but he could not afford to ignore the message. His Commander’s Oath demanded that he investigate. It is 1987 and Nexus #17 has just been released. This issue focused on the Star Fleet Universe, Starfire, and Delta Force. Viceroys!,...   [click here for more]
Amarillo Design Bureau  $2.95

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Nexus #18

Nexus #18


You have probably noticed by now that the title of this column has changed from “Opening Lines” to “Closing Lines.” The reason is that this is the final issue of Nexus magazine.   It is 1987 and the final issue of Nexus, Nexus #18, has just been released. This issue focused on the Star Fleet Universe, Starfire, and Delta Force. Musketeers,...   [click here for more]
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Nexus #2

Nexus #2


He who travels changes only his skies, not his soul. -- Horace Ever since the legendary Icarus took to the skies on his wax and feather wings, Man has desired to fly. And for nearly as long, he has wanted to expand that flight to the planets and the stars beyond. With that in mind, it is not surprising that the highly popular Starfire was featured in this issue. Doubtless, Horace’s...   [click here for more]
Amarillo Design Bureau  $2.95

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Nexus #3

Nexus #3


“The Greek heroes are ... treacherous and self-sacrificing, generous and greedy, vengeful and just, humorous and gloomy -- in other words human, and many times all too human.” Join us in 1982 when Nexus #3 was published. It focuses on the “new” Heroes of Olympus roleplaying game based on Greek mythology. Here you will find an Aegyptian extension to the game, as well as...   [click here for more]
Amarillo Design Bureau  $2.95

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Nexus #4

Nexus #4


Jardine crawled out of his lifeboat, his head still reeling from the impact of the landing. “Guess I better check out this vacation paradise,” he said aloud. It is the start of 1983 and Nexus #4 has just been released. It focuses on the “The Savage Jungle” which combines Ultra Warrior and Survival to create a new solitaire game. Of course there...   [click here for more]
Amarillo Design Bureau  $2.95

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Nexus #5

Nexus #5


Actually, there is a kind of magic in a historical game. It’s not the blatant kind: no thundering giants are summoned, no demons appear, and no dragons spit fire. Instead, it’s the subtle magic of being transported across time to stand in another man’s shoes. It is 1983 and Nexus #5 has just been released. It focuses this time on historical boardgames, starting with...   [click here for more]
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Nexus #6

Nexus #6


Not all of the drama nor all of the heroes are on the Bridge. – Stephen V. Cole It is 1983 and Nexus #6 has just been released. It focuses this time on Star Fleet Battles, with the lead story of “Behind the Glory of the Heroes” by Joseph McCarthy. (The story was reprinted in Captain’s Log #13.) Play by mail was arriving for Star Fleet Battles...   [click here for more]
Amarillo Design Bureau  $2.95

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