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JagdPanther Magazine #10

JagdPanther Magazine #10


Take a journey with us back to July 1975, when a small wargame club in Amarillo, Texas (led by Steve Cole) produced an award-winning magazine filled with articles, variants, and reviews. This issue marked another improvement in production, going to a cardstock color cover and professional binding. The "Iron Age" of JagdPanther had arrived. The editorial said that the wild child of JagdPanthers...   [click here for more]
Amarillo Design Bureau  $2.95

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JagdPanther Magazine #13

JagdPanther Magazine #13


Take a journey with us back to April 1976, when a small wargame club in Amarillo, Texas (led by Steve Cole) turned into a real company that produced an award-winning magazine filled with articles, variants, and reviews. The "Iron Age" of JagdPanther continued with color cardstock covers, one-piece multi-color maps, and die-cut counters. The game in this issue was SIEGE OF LENINGRAD, a typical...   [click here for more]
Amarillo Design Bureau  $2.95

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JagdPanther Magazine #14

JagdPanther Magazine #14


Take a journey with us back to July 1976, when a small wargame club in Amarillo Texas (led by Steve Cole) turned into a real company that produced an award-winning magazine filled with articles, variants, and reviews. The "Iron Age" of JagdPanther continued with color cardstock covers, one-piece multi-color maps, and die-cut counters.   The game in this issue was WARSAW PACT, a World War III game...   [click here for more]
Amarillo Design Bureau  $2.95

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JagdPanther Magazine #7

JagdPanther Magazine #7


Take yet another journey with us back to 1974, when a small wargame club in Amarillo, Texas (led by Steve Cole) produced an award-winning magazine filled with articles, variants, and reviews. Production values had not improved (layout was done by hand with glue sticks on cardboard; some of the typewriter produced pages printed better than others), and we still printed on that insane 14" paper. (The...   [click here for more]
Amarillo Design Bureau  $2.95

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JagdPanther Magazine #9

JagdPanther Magazine #9


Take a journey with us back to April 1975, when a small wargame club in Amarillo, Texas (led by Steve Cole) produced an award-winning magazine filled with articles, variants, and reviews. This issue continued the "new" production methods and standard started in JagdPanther #8. The cover was another World War II photo, and the magazine was again 11x17 paper folded and stapled into a book. Counters...   [click here for more]
Amarillo Design Bureau  $2.95

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Prochorovka: Armor at Kursk

Prochorovka: Armor at Kursk


Hitler's Last Chance! Prochorovka: Armor at Kursk is a game depicting the largest tank battle in the history of warfare on July 12, 1943, between the German SS Panzer Korp and Russian 5th Guards Tank Army. This battle was the climax of the Kursk campaign. Over 1500 tanks were involved (700 German and 800 Russian), and losses exceeded 300 tanks on each side. Armor at Kursk...   [click here for more]
Amarillo Design Bureau  $10.00

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Robots!

Robots!


THE SIXTH WORLD WAR! The Third World War destroyed the armies; the Fourth World War destroyed the cities; and the Fifth World War destroyed all life on Earth. The space colonies survived, however, and two hundred years later man returned to Earth but not to stay — only to plunder the riches of his former world. Robots were used to salvage the ancient technological sites. One day the Robots...   [click here for more]
Amarillo Design Bureau  $10.00

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Valkenburg Castle

Valkenburg Castle


I Am Here To Claim What Is Mine! Forty-three years had passed since Lord Keven Van Valkenburg had been murdered and his family driven into exile. During that time a succession of evil Overlords, Sorcerers, and Dragons had occupied Valkenburg Castle. These tyrants terrorized and plundered the surrounding countryside. The peasants had little choice but to tolerate these abuses, while...   [click here for more]
Amarillo Design Bureau  $7.50

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McPherson's Ridge

McPherson's Ridge


Two brigades of Brigadier General John Buford’s First Union Cavalry Division had been bivouacked on McPherson’s Ridge, northwest of Gettysburg, when Heth’s Division of Hill’s Corps (Army of Northern Virginia) approached from Cashtown on July 1st. Realizing that this was the first element of the entire Confederate Army, and that the commanding heights of Cemetery Ridge (1.25...   [click here for more]
Amarillo Design Bureau  $2.95

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Nexus #5

Nexus #5


Actually, there is a kind of magic in a historical game. It’s not the blatant kind: no thundering giants are summoned, no demons appear, and no dragons spit fire. Instead, it’s the subtle magic of being transported across time to stand in another man’s shoes. It is 1983 and Nexus #5 has just been released. It focuses this time on historical boardgames, starting with...   [click here for more]
Amarillo Design Bureau  $2.95

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Operation Pegasus

Operation Pegasus


Return to 1980 when Task Force Games was thriving and releasing all sorts of games. The Vietnam War was in the very recent past. Enter Perry Moore with a concept and design and Stephen Cole to develop the game and the combat system. They consulted with others who had been in the military. The result? Operation Pegasus.   In the spring of 1968 two full North Vietnamese divisions surrounded and blocked...   [click here for more]
Amarillo Design Bureau  $7.95 $4.95

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Spellbinder

Spellbinder


“Yof-Pintre shall be MINE!” But whose shall it be? Darman, Sharn, Algona, or Umaron? Or will Yamantsar return and defeat them all? Spellbinder is a fantasy wargame of wizards and armies designed for two-to-four players. Use spells, make and break alliances, and command your armies. Only one wizard can be the most powerful wizard in Silomant and lay claim to Yof-Pintre,...   [click here for more]
Amarillo Design Bureau  $7.50

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Star Fleet Marines Battle Manual

Star Fleet Marines Battle Manual


Improvise, Adapt, and Overcome! The pirates have beamed down to the planet. Do they have a secret base? Are they holding hostages? Time to send in the Marines! The Star Fleet Marines Battle Manual has all the published rules for Star Fleet Marines and the scenarios from the rulebooks in Assault and Last Stand. But wait! There’s more! Every additional scenario...   [click here for more]
Amarillo Design Bureau  $7.95

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Star Fleet Marines: Counter-Attack

Star Fleet Marines: Counter-Attack


Star Fleet Marines: Counter-Attack has empire-specific counters for the Federation, Klingons, Romulans, Kzintis, Gorns, and Tholians. Each empire gets 140 counters for a total of 840 counters. These will be the first Gorn and Tholian counters for this game system.   On close inspection, you will find that while the types of counters are the same for each empire, the art for the counters is...   [click here for more]
Amarillo Design Bureau  $1.50

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The War of the Worlds

The War of the Worlds


Mars was dying. Martians were resigned to their fate. Then some young Martians had a radical idea: invade the nearest planet. The biggest problem: Earth was inhabited and the Humans might object!   The War of the Worlds is based on the novel by H.G. Wells and is a two-person game that recreates the life-and-death struggle between the Martians and Humans. Can the Martians eliminate the Humans facing...   [click here for more]
Amarillo Design Bureau  $2.95

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