[NB] I'va played the game some months ago, playing through all the scenarios of the basic rulebook, so I'll be going by memory on this review but I hope my memory is not that rusty.
The game is really simple, user friendly and has a good theme, unfortunately while the product looks really polished on the combat it is very incomplete on the campaigns.
My observations are:
1) Scenario 3 of the rulebook is missing the Points of Interests table on Scene 1.
2) Scenario choices and rolls are mostly inconsequencial: no boons or banes are obtained whatsoever (equipment? combat advantages? story twists?) making the cases very dull to navigate.
3) There are some monsters and entities presented but no way to use them if playing solo unless they are inserted into a custom scenario. A random skirmish scenario generator or an optional PvP mode (investigators vs creatures) would have made it more useful.
4) Rolls on the sanity table while freely exploring a scene can be safely ignored as they won't produce any effect beside have the character temporarily run away. In general these rolls could have been more impactful (maybe some madness cards inside the deck?).
5) There is no way to change your squad equipment with story choices, shopping or advancement. Not that i need permission to steal the shotguns from some mooks that used them on me during a scenario, but i would have liked some progression. In my opinion a system of money earned on succesfull investigations and a shopping list on the weapons could have fixed my desire.
Hope my comments are helpful and that these issues will be solved on a future release. Yà Yà
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