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BATTLESPACE: ULTRA MODERN SOLO SKIRMISH GAME $12.00 $9.00
Average Rating:4.9 / 5
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BATTLESPACE: ULTRA MODERN SOLO SKIRMISH GAME
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BATTLESPACE: ULTRA MODERN SOLO SKIRMISH GAME
Publisher: Table Salt Gaming Designs
by Peter O. [Verified Purchaser]
Date Added: 11/02/2022 21:33:05

Fast playing, fun, and challenging. Built from the ground up to be a solo game but can also be played Cooperatively. A Print and Play game that won't break the bank. Supply your own minis, terrain, d20 and d6 and everything else you need comes with Battlespace.

This is a pretty simple and straightforward ruleset that makes sense, and is very easy to customize. One of my favorite Fan Creations for this game is the Vietnam Supplement available for free from the official Battlespace facebook page.

An interesting mechanic is the Initiative roll. When it is your turn and you activate a Marine to control, you must first roll against that Marine's Initiative score - The lower the score, the more confident and less hesitant the Marine is as you try to roll higher than their Initiative score. Succeeding this roll allows you to take two actions (called Orders) with your Marine, succeeding with a natural 20 roll means the Marine can perform an extra Order. Failing this roll however causes you to draw the top card from the SitRep Deck which is generally a lot of bad enemy things, and can activate enemies, spawn new ones, or triggers nasty events like trip wires and bombs. Once you have resolved the SitRep Card, that Marine can only perform a single Move action. Thematically it seems he who hesitates is lost. This captures an interesting calm under-fire mechanic.

This game is an underrated gem and deserves a lot of attention as it is an amazing product. 5/5 Stars



Rating:
[5 of 5 Stars!]
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BATTLESPACE: ULTRA MODERN SOLO SKIRMISH GAME
Publisher: Table Salt Gaming Designs
by Mike P. [Verified Purchaser]
Date Added: 03/09/2022 20:11:16

Mechanics and flow was great, hard but very fun to play. You will not go wrong purchasing and playing. Overall, this is a really great game looking forward to any and all updates and additions in the near future.



Rating:
[5 of 5 Stars!]
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BATTLESPACE: ULTRA MODERN SOLO SKIRMISH GAME
Publisher: Table Salt Gaming Designs
by Richie M. [Verified Purchaser]
Date Added: 05/07/2021 22:57:16

Absolutely love this game! Straight forward game play easy to read rules, scenarios are a great feel. !!



Rating:
[5 of 5 Stars!]
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BATTLESPACE: ULTRA MODERN SOLO SKIRMISH GAME
Publisher: Table Salt Gaming Designs
by USIETO F. [Verified Purchaser]
Date Added: 08/13/2020 10:36:47

Very fun game, but very chalenging too !!! The simple yet brutal IA, combined with the merciless SitRep deck, makes it pretty tough. Simple, elegant and efficient rules, all the necessary cards included, low models count, congratulations : we've got a very nice solo/coop modern wargame !



Rating:
[5 of 5 Stars!]
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BATTLESPACE: ULTRA MODERN SOLO SKIRMISH GAME
Publisher: Table Salt Gaming Designs
by Martin S. [Verified Purchaser]
Date Added: 07/07/2020 12:55:13

This was fun, easy to pick up game. The low cost and low model count really reduce the barrier to entry that some games have. The SITREP deck was relentless and made the game challenging. I know I'm having fun when I yelling at my minis to get their head in the game! The games seem to go between 45-60 minutes so it's pretty easy to get a game in after dinner without being up all night. The format of the game seems to lend itself to customization so you could add gear or create new enemies fairly easily. While the game comes with 5 missions and a bonus mission you can very easily create your scenarios as well. Overall a very enjoyable experience.



Rating:
[5 of 5 Stars!]
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BATTLESPACE: ULTRA MODERN SOLO SKIRMISH GAME
Publisher: Table Salt Gaming Designs
by A customer [Verified Purchaser]
Date Added: 05/25/2020 22:52:54

If I had to summarize this game, it would be to say that it’s brutally tough yet fun. Of the three games I've played, I've lost all of them. Two were very close and things went sideways for me at the very end with the exfil in sight. The sitrep deck was unrelenting and I also blame my cursed D20 that likes to roll low at the worst possible times. Battlespace reminds me very much of the old original Rainbow Six and Ghost Recon video games. These games were uncompromising and tough. No health regeneration. If you were wounded, you had to deal with it until the mission was complete and this game is pretty much just like that.

Players will select a team of 4 operators from a total of 12 and then have 12 points to spend on gear. The core game mechanic centers around the use of "Threat Levels" for enemies. To attack an enemy, a player most roll a D20 and roll equal to or over the threat level (+ modifiers) to hit. When the enemy targets one of your soldiers you would roll a D20 again against the same threat level, this time to avoid taking damage from the enemy attack. Pretty ingenious if you ask me. Also, because of the variation in values with rolling a D20 there is a certain tension created in the game because even with bonuses there is no “sure thing”.

The game has 3 phases: Player Phase, where you attempt to activate your operators and assign orders. Sitrep Phase, where you draw a sitrep card that controls the enemy “AI” and then activate any remaining enemies that haven’t been activated yet this turn. Clear Phase, where you check the win conditions to see if the game ends or remove any effects/tokens from the turn and clean up for the next turn.

The Sitrep cards that power the enemy "AI" can be devastating and frustrating to deal with at times. Fail to activate a solder (rolling against their Initiative stat with a D20) you then have to draw a Sitrep card that interrupts your turn. Fortunately, even if you fail to activate a soldier you can at least issue them a move order. Sitrep cards include IEDs, Tripwires, Inclement Weather and enemy reinforcements.

My only criticism of the rules PDF, beyond a few typos and word spacing issues, is that they only mention how to handle enemies attacking your soldiers on the “Overview” page and nowhere else. As a long time wargamer, I sometimes skip or skim over introductory pages to go for the meat and potatoes of the rules set. When I first went over the rules, I thought the author left it out. Once I reread everything and figured it out, I was good to go. I would definitely reiterate that information again in the enemy ai rules section just to make sure it's not missed.

Once you know the system and see the cards, if you’re like me, you'll probably have all sorts of ideas to make new characters, gear and enemies for the game and really make it your own. For as tough as this game is, so far, it keeps me coming back for more. If you find the game too tough there is nothing stopping you from giving your team more gear, using easier enemies or removing Sitrep cards the you find particularly aggravating. Once you buy it, it’s your game. Have fun with it!



Rating:
[4 of 5 Stars!]
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