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Top 100 Products
01.Reign in Hell

Reign in Hell
by Snarling Badger Studios

Reign in Hell: Demonic Skirmish Combat is a fast, brutal, miniatures-agnostic tabletop wargaming ruleset that pits your hand-picked cabal of demons against your opponent’s to determine who gets to reshape the ruins of Hell to fit their Philosophy. Do you want to restore Hell to its former glory? Tear it all down and watch it burn? Or perhaps try to head back to Earth for some payback?...   [click here for more]
02.Electronic Advanced Squad Leader Rulebook

Electronic Advanced Squad Leader Rulebook
by Multi-Man Publishing

This Electronic Edition of the ASLRB (or eASLRB) was created from brand-new layouts of rules Chapters A-G incorporating all known errata (as of August 2020). It also includes the complete Chapter H; and Chapters J, K, W and associated charts; as well as a few useful appendices and a comprehensive index. In other words, all the core rules. MMP plans to update older chapters and add additional chapters...   [click here for more]
03.Five Parsecs From Home - Expansion 1 - Trailblazers Toolkit

Five Parsecs From Home - Expansion 1 - Trailblazers Toolkit
by Modiphius

You are knee-deep in radioactive dust on some colony-world nobody has ever heard of, there are Precursor marines sniping at you whenever you stick your head up and the nano-comms are completely scrambled. The Trailblazer’s Toolkit is here to help you out! The first expansion for the RPG-Lite adventure wargame Five Parsecs From Home 3rd edition gives you 58 pages packed...   [click here for more]
04.Five Parsecs From Home - Solo Adventure Wargaming

Five Parsecs From Home - Solo Adventure Wargaming
by Modiphius

Five Parsecs From Home is an rpg-lite solo adventure wargame where you assemble a ragtag crew of galactic trailblazers and head out to explore the stars, pick up jobs, and every now and then —  engage in some action-packed, sci-fi combat! Battles are procedurally generated with huge combinations of enemies, weapons, battlefield circumstances and objectives whether...   [click here for more]
05.Deluxe Guadalcanal - The Battle for Henderson Field (Aug-42 to Jan-43)

Deluxe Guadalcanal - The Battle for Henderson Field (Aug-42 to Jan-43)
by Relative Range

Deluxe Guadalcanal: The Battle for Henderson Field is a grand tactical game on the efforts of the U.S. Marine Corps and U.S. Army to capture and hold the island of Guadalcanal during the beginning of the island-hopping campaign to push back the Japanese empire. Errors in strategy and logistics at large made this effort extremely difficult for the Marines, as they held on...   [click here for more]
06.Impetus Warbook 2

Impetus Warbook 2
by Dadi&Piombo

This book includes 95 army lists for Impetus second edition VOLUME 7: ROME AND THE EMPIRE Early Roxolani Sarmatians (310 BC-99 AD), Nabataean Kingdom (312 BC-106 AD), Pre-Islamic Arabs (300 BC-633 AD), Kushans (135 BC-270 AD), Early Germans (100 BC-240 AD), Dacians (60 BC-318 AD), Ancient Britons (55 BC-75 AD), Later Parthians (53 BC-227 AD), Early Imperial Romans (26 BC-197 AD), Moors (25-696 AD),...   [click here for more]
07.PMC 2670

PMC 2670
by Assault Publishing Studio

PMC 2670 is hard sci-fi platoon-sized ruleset intented for 15mm and it's second edition of PMC 2640 released in 2013.                                Introduction In 2013, we have boldly released PMC 2640, which successfully found its place on crowded 15mm sci-fi wargames market. Now, it's high time to leap forward! In the last 3 years, we have worked hard on PMC 2670, which is much...   [click here for more]
08.Panzerschreck #19

Panzerschreck #19
by Minden Games

PANZERSCHRECK #19 (Summer 2021) is a wargames magazine that contains two solitaire, complete games in this 100-page full-color issue, in addition to game reviews, interviews, variants, and general articles.  U-BOAT CAPTAIN (tactical/operational WW2), and BATTLE CAJAMAECA, 1532 (tactical early modern).  Both stress high...   [click here for more]
09.Farthest Star: Sci-Fi Skirmish Role-Play For One Or More Players

Farthest Star: Sci-Fi Skirmish Role-Play For One Or More Players
by Four-Color Studios

Farthest Star: Sci-Fi Skirmish Role-Play For One Or More Players lets you build a crew of space faring adventurers bent on seeking their varied goals under the spectral light of alien suns! Whether you plan to do a little bit of good, a little bit of bad, or a little bit of both, this set of Goalsystem RPG skirmish rules will let you tell compelling tabletop stories. Designed for use with any 28mm...   [click here for more]
10.Space Weirdos

Space Weirdos
by Garske Games

Space Weirdos is a “skirmish heartbreaker.” About 10 years ago everyone was publishing their own old-school D&D hacks. Now a bunch of OSR nerds are turning to wargaming and discovering that the minis games are just as bad as RPGs for edition creep and other unforgivable crimes. So I'm publishing a short and sweet set of miniatures rules. You’re wondering what makes Space Weirdos different...   [click here for more]
11.The Kings Colours

The Kings Colours
by Rory Crabb

The Kings Colours is a set of miniature wargame rules for fight skirmish actions during the Napoleonic Wars (1803-1815). These rules were inspired by the literary exploits of heroes such as Richard Sharpe and his “Chosen Men” Unlike many Napoleonic rules that are designed for fighting grand battles where commanders will manoeuvre entire battalions and brigades these rules focus on smaller engagements....   [click here for more]
12.Hell and Uncivil Disorder

Hell and Uncivil Disorder
by Jim Webster

Generic modern (and even SF) wargames rules for the scruffier and more disreputable side of warfare. This set of rules is for wargames set after the start of the 20th century, we’ve even fought SF games with them. Whilst we’ve normally used them with 15mm/20mm/28mm figures, the rules evolved out of a single sheet of A4 set of 1/300 rules known as Kalashnikov Tribal. So we play the games using 6mm...   [click here for more]
13.Modern Chinese Maritime Forces

Modern Chinese Maritime Forces
by Admiralty Trilogy Group

      Modern Chinese Maritime Forces, by Manfred Meyer, a noted artist and illustrator, provides up-to-the minute information on Chinese sea power. It lists all Chinese state vessels – not just the People’s Liberation Army Navy, but the Coast Guard, China Maritime Surveillance, China Fisheries law Enforcement Command, and many other state-sponsored agencies that carry out China’s...   [click here for more]
14.Custom & Expansion Panzer Leader counters

Custom & Expansion Panzer Leader counters
by Homeland Workshop

This is a pack of 13 sheets of customer & expansion unit counters for print and play with Panzer Leader game system. All units are color-coded by battalions and with reduced vehicle speed and reduced artillery attack values like in AIW. There are units from 7 nations including German, Russian, American, British, Italian, French & Japanese troops. Player can print out the sheet and mount on...   [click here for more]
15.Atlanta Besieged: Regimental Wargame Scenarios For The Atlanta Campaign: July 1864

Atlanta Besieged: Regimental Wargame Scenarios For The Atlanta Campaign: July 1864
by Historic Imagination LLC

The battles around Atlanta during the American Civil War were pivotal to the outcome of the conflict. Confederate General John B. Hood threw his army against the forces of General William T. Sherman in an effort to save the city from capture. The battles were hard fought and bloody, but ultimately ended in the capture of Atlanta. Can you be a better general on the game table? These scenarios are designed...   [click here for more]
16.Five Leagues from the Borderlands 2E

Five Leagues from the Borderlands 2E
by Nordic Weasel Games

Please note that a third edition of the rules will be available to pre-order towards the end of 2021 through Modiphius.  Welcome to the edge of civilization, where brigands rule and where the shadows are long. In tiny villages, people huddle in fear as terrors prowl the night. Out here, your word is as good as your sword and nobody will miss you. Five Leagues From the Borderlands...   [click here for more]
17.ASL Journal Bundle

ASL Journal Bundle
by Multi-Man Publishing

This is a combined bundle of all ASL Journals #1-#10 and includes most materials from those ASL Journals. ASL Journal #1 ASL Journal #2 ASL Journal #3 ASL Journal #4 ASL Journal #5 ASL Journal #6 ASL Journal #7 ASL Journal #8 ASL Journal #9...   [click here for more]
18.Harpoon V

Harpoon V
by Admiralty Trilogy Group

Harpoon fifth edition is the latest version of an award-winning series that began with its original release in 1980. In addition to updating and simplifying the rules for modern tactical naval and aerial combat, the fifth edition now includes naval combat system development, mines, ballistic missile attacks and defense, unmanned vehicles, land-attack cruise missiles, non-acoustic ASW sensors, as...   [click here for more]
19.VDV & Airborne Forces: the VDV, Spetznatz & 3iD

VDV & Airborne Forces: the VDV, Spetznatz & 3iD
by Rooksdown Games

This volume contains new rules for Airborne forces; including Air-Assault's (via helicopter); Air-Dropped (parachuting vehicles, equipment and personnel) and Air-Landing (touch-and-go dropping of personnel and equipment via transport aircraft). Includes rules for Special Forces (The Soviet Spetznatz) and rules for airborne equipment such as the BMD-1 and BMD-2, Gaz-66 trucks and UAZ-469 jeeps. also...   [click here for more]
20.Chrome Hammer Ascension

Chrome Hammer Ascension
by Nordic Weasel Games

Sometimes you just want an elf and a ghoul to go shoot at each other in the cyberized back alleys of neo-berlin. * * * * * Welcome to Chrome Hammer Ascension. In this solo campaign game your gang of punks will attempt to take on the mega-corporations of the ascended world. Dragon CEOs run pharmaceutical companies while flame demons prowl the back alleys and kobold zealots...   [click here for more]
21.He Did What Heroes Do

He Did What Heroes Do
by RCVaughan

He Did What Heroes Do is a set of grand tactical rules for wargaming the Napoleonic Wars. You don't just control a division or a corps, but an entire army. Your units on the tabletop will be infantry divisions, cavalry brigades and groups of artillery batteries, led by your subordinates. This wargame will allow you to play some of the largest battles of the wars in just a few hours....   [click here for more]
22.ASL Annual Bundle

ASL Annual Bundle
by Multi-Man Publishing

This is a combined bundle of all ASL Annuals that have been printed and includes all materials from those ASL Annuals. ASL Annual '89 ASL Annual '90 ASL Annual '91 ASL Annual '92 ASL Annual '93a ASL Annual '93b ASL Annual '95 ASL Annual '96 ASL Annual...   [click here for more]
23.Blitzkrieg Commander IV

Blitzkrieg Commander IV
by Pendraken Miniatures

Blitzkrieg Commander is an exciting wargame that allows you to recreate battles of the Second World War using miniatures on a tabletop. - Suitable for any scale miniatures, from 2mm right up to 28mm. - Simple command system that emphasises the fog of war. - Effective mechanism for casualty resolution. - Flexible figure ratio meaning one base represents a platoon. - Minimal setup...   [click here for more]
24.NUTS! 4th Edition

NUTS! 4th Edition
by 2 Hour Wargames

Designed for Solo Play! NUTS!  4th Edition What: Wargame/RPG rules for World War II. Scale: Man to man combat. 1 figure equals 1 man; 1 model equals 1 vehicle. Your Role: Players can command from one squad to a platoon of infantry or from one platoon to a company of tanks. Playability: Designed for solo, same side and head to head play. NUTS can be played...   [click here for more]
25.Stargrave: Science Fiction Wargames in the Ravaged Galaxy

Stargrave: Science Fiction Wargames in the Ravaged Galaxy
by Osprey Publishing

In a galaxy torn apart by the Last War, vast pirate fleets roam from system to system, robbing, extorting, and enslaving. Amidst this chaos, thousands of independent operators – smugglers, relic hunters, freedom fighters, and mercenaries – roam the dead stars in small ships, scratching out a living any way they can. In Stargrave, players take on the role of one of these independent operators,...   [click here for more]
26.AP Journal of Air Combat Gaming #03

AP Journal of Air Combat Gaming #03
by Airpower Publications J.D. Webster

PDF scan - Issue 03 of "The Journal of Air Combat Gaming" published by Air Power Pubs. USA from 1989 to 1998. Published to support and promote J.D. Webster designed air combat games but sometimes had articles covering other designer air games. ...   [click here for more]
27.Hellfire Campaigns. The Universe at Your Feet.

Hellfire Campaigns. The Universe at Your Feet.
by Jim Webster

This guide is written to help you fight wargames campaigns. The guide is written to help both the player with enthusiastic opponents but also to support the solo player as well, Although written with Hellfire rules in mind, a lot of the campaign systems will work comfortably with any rule system you like. The rest will be be easily modifiable to cope with whatever rules or figure scale you want to...   [click here for more]
28.Horizon Wars: Infinite Dark

Horizon Wars: Infinite Dark
by Precinct Omega Publishing

The glorious, unstoppable expansion of humanity into the stars has ended. The benevolent guidance of the mighty Artilects saw the full range of humans — natural, synthetic and uplifted partners — mature into a species of curiosity and innovation. But now the Artilects have gone, and the stars are the playground of their ruthless inheritors. But the framework of jump-gates that made a galactic...   [click here for more]
29.Horizon Wars: Zero Dark

Horizon Wars: Zero Dark
by Precinct Omega Publishing

A radical new approach to science fiction skirmish wargaming, built on the same core mechanics as hit sci-fi battle game, Horizon Wars.  Zero Dark lets you play solo, co-op, player-versus-player or even team-versus-team with the same core rules. No weapons tables.  No faction limitations.  Build your heroes from scratch and equip them to suit your play-style and existing miniatures collection. ...   [click here for more]
30.Fire at Sea: Bitter Enemies

Fire at Sea: Bitter Enemies
by Fireball Forward

A seen on Little Wars TV, Fire at Sea: Bitter Enemies allows you to refight all of the major battles between Germany’s Kreigsmarine and the Royal Navy!  These fun, action-packed rules allow you to play several engagements in an evening. Hunt down the mighty Scharnhorst or fight your way through the English Channel in a series of battles.  Whether you are brand new to naval miniatures games or...   [click here for more]
31.Bloody Red Flag: The Anglo-Dutch Naval wars - a guide for wargamers and modellers

Bloody Red Flag: The Anglo-Dutch Naval wars - a guide for wargamers and modellers
by Vandering Publications

Bloody Red FlagThe Anglo-Dutch Naval Wars A guide for modellers and wargamers. A guide to the great Anglo-Dutch Naval wars of the Seventeenth Century, when two great naval powers cut their teeth on new tactics, new methods, and fought for trade and colonial domination of the whole world.Learn about the ships, the men, the heraldry and the tactics. ...   [click here for more]
32.AP Journal of Air Combat Gaming #04

AP Journal of Air Combat Gaming #04
by Airpower Publications J.D. Webster

PDF scan - Issue 04 of "The Journal of Air Combat Gaming" published by Air Power Pubs. USA from 1989 to 1998. Published to support and promote J.D. Webster designed air combat games but sometimes had articles covering other designer air games. ...   [click here for more]
33.AP Journal of Air Combat Gaming #05

AP Journal of Air Combat Gaming #05
by Airpower Publications J.D. Webster

PDF scan - Issue 05 of "The Journal of Air Combat Gaming" published by Air Power Pubs. USA from 1989 to 1998. Published to support and promote J.D. Webster designed air combat games but sometimes had articles covering other designer air games. ...   [click here for more]
34.AP Journal of Air Combat Gaming #08

AP Journal of Air Combat Gaming #08
by Airpower Publications J.D. Webster

PDF scan - Issue 08 of "The Journal of Air Combat Gaming" published by Air Power Pubs. USA from 1989 to 1998. Published to support and promote J.D. Webster designed air combat games but sometimes had articles covering other designer air games. ...   [click here for more]
35.AP Journal of Air Combat Gaming #06

AP Journal of Air Combat Gaming #06
by Airpower Publications J.D. Webster

PDF scan - Issue 06 of "The Journal of Air Combat Gaming" published by Air Power Pubs. USA from 1989 to 1998. Published to support and promote J.D. Webster designed air combat games but sometimes had articles covering other designer air games. ...   [click here for more]
36.AP Journal of Air Combat Gaming #07

AP Journal of Air Combat Gaming #07
by Airpower Publications J.D. Webster

PDF scan - Issue 07 of "The Journal of Air Combat Gaming" published by Air Power Pubs. USA from 1989 to 1998. Published to support and promote J.D. Webster designed air combat games but sometimes had articles covering other designer air games. ...   [click here for more]
37.AP Journal of Air Combat Gaming #09

AP Journal of Air Combat Gaming #09
by Airpower Publications J.D. Webster

PDF scan - Issue 09 of "The Journal of Air Combat Gaming" published by Air Power Pubs. USA from 1989 to 1998. Published to support and promote J.D. Webster designed air combat games but sometimes had articles covering other designer air games. ...   [click here for more]
38.AP Journal of Air Combat Gaming #10

AP Journal of Air Combat Gaming #10
by Airpower Publications J.D. Webster

PDF scan - Issue 10 of "The Journal of Air Combat Gaming" published by Air Power Pubs. USA from 1989 to 1998. Published to support and promote J.D. Webster designed air combat games but sometimes had articles covering other designer air games. ...   [click here for more]
39.Five Parsecs Bug Hunt

Five Parsecs Bug Hunt
by Nordic Weasel Games

Maybe they don't show up on infra-red at all.. * * * Welcome to Five Parsecs Bug Hunt. Roll up your characters and delve into a solo campaign game fighting horrid aliens, completing objectives and hoping to hang on while the evac shuttle arrives. Your characters will progress from mission to mission (if they survive) gaining experience and reputation, while engaging...   [click here for more]
40.A Fistful of TOWs 3

A Fistful of TOWs 3
by A Fistful of Games

Like tanks? Enjoy fighting mechanized battles in miniature? How about a game that's fun, fast playing, easy to learn, and still gives historical results? A Fistful of TOWs 3 is all that, and more. Oh, and did we mention the largest set of vehicle and gun data ever published in an individual rule set? Or the largest set of army lists ever printed in a single volume? A Fistful of TOWs...   [click here for more]
41.Federation & Empire: Combined Operations 2021 Rulebook

Federation & Empire: Combined Operations 2021 Rulebook
by Amarillo Design Bureau

Marines and Prime Teams and Combat! Combined Operations has more rules for Federation & Empire. It is newly improved and updated, having gone through extensive review and discussion during Stratcon 2021. All rules questions from ADB, Inc.’s BBS and Captain’s Log issues have been addressed to provide the best experience for every empire. This product includes many...   [click here for more]
42.Zero Dark: Operation Nemesis

Zero Dark: Operation Nemesis
by Precinct Omega Publishing

This is the first major supplement for the best-selling independent sci-fi skirmish wargame, Horizon Wars: Zero Dark. Zero Dark: Operation Nemesis tells the story of Bal Anub, a special forces team from the human colony of Venus sent in pursuit of a mystery on the surface of an Earth ravaged by a devastating asteroid strike.  This book contains new rules for Horizon Wars: Zero Dark,...   [click here for more]
43.AP Journal of Air Combat Gaming #11

AP Journal of Air Combat Gaming #11
by Airpower Publications J.D. Webster

PDF scan - Issue 11 of "The Journal of Air Combat Gaming" published by Air Power Pubs. USA from 1989 to 1998. Published to support and promote J.D. Webster designed air combat games but sometimes had articles covering other designer air games. ...   [click here for more]
44.At The Height of Battle

At The Height of Battle
by Long Face Games

A quick playing set of rules covering Asian naval warfare between the 10th and the 16th century, The aim of these rules, which draw upon techniques and concepts from LFG’s “Cannon, Cross and Crescent”  has been to develop a quick play set that focusses on the Imjin War, fought between Korea and Japan fought in the late 16th century - the era of Admiral Yi Sun Sin and his famous “Turtle Ship”...   [click here for more]
45.America's Navy

America's Navy
by Admiralty Trilogy Group

America’s Navy lists all the US Navy warships in service between 1955 and the present day, as well as some US Coast Guard ships and other vessels. It is designed as a sourcebook for Harpoon, fifth edition, but it can also be used as a general reference. Organized as a collection of annexes, Annex A provides statistics on ships as built, and  any modifications and refits over time,...   [click here for more]
46.AP Journal of Air Combat Gaming #01

AP Journal of Air Combat Gaming #01
by Airpower Publications J.D. Webster

PDF scan - Issue 01 of "The Journal of Air Combat Gaming" published by Air Power Pubs. USA from 1989 to 1998. Published to support and promote J.D. Webster designed air combat games but sometimes had articles covering other designer air games. ...   [click here for more]
47.Scream, Aim, Fire!

Scream, Aim, Fire!
by Tiny Battle Publishing

Scream, Aim, Fire! is a solo tactical game of squad-level combat in the immediate aftermath of D-Day. The player takes the part of American infantry and armor pushing inland to take objectives, using a dice-roll action system that gives you a guaranteed number of actions each round, but not always of the exact type you need. A card-driven action system manages the German defenders, including...   [click here for more]
48.AP Journal of Air Combat Gaming #02

AP Journal of Air Combat Gaming #02
by Airpower Publications J.D. Webster

PDF scan - Issue 02 of "The Journal of Air Combat Gaming" published by Air Power Pubs. USA from 1989 to 1998. Published to support and promote J.D. Webster designed air combat games but sometimes had articles covering other designer air games. ...   [click here for more]
49.AP Journal of Air Combat Gaming #15

AP Journal of Air Combat Gaming #15
by Airpower Publications J.D. Webster

PDF scan - Issue 15 of "The Journal of Air Combat Gaming" published by Air Power Pubs. USA from 1989 to 1998. Published to support and promote J.D. Webster designed air combat games but sometimes had articles covering other designer air games. ...   [click here for more]
50.Hardwar Rulebook

Hardwar Rulebook
by Strato Minis Studio

The turn of the twenty-second century was a time of great progression of the human race, space exploration, scientific and technological advancements. It was also the time of neo-colonialism, and a new order emerging from the pyres of the old world. It was a time of a new breed of war – the Hardwar. Hardwar tries to recreate possible future ground battlefield conditions, providing straightforward...   [click here for more]
51.Hell Hath No Fury - Board Game

Hell Hath No Fury - Board Game
by 2 Hour Wargames

Playable with minis or the color counters we provide! "HELL HATH NO FURY… LIKE A M4A3E8" ************ IF YOU LIKE: Wondering if your Tanks can get through those woods with the movement they have. Measuring and moving your Tank. Watching your opponent move into view and shoot you while you do nothing because it’s “his turn”. Using a ruler to see what side of the Tank you can hit...   [click here for more]
52.Gang Wars - Grimdark Future Firefight Expansion

Gang Wars - Grimdark Future Firefight Expansion
by onepagerules

Gang Wars is an expansion for Grimdark Future: Firefight that provides additional rules for violent gang combat in the streets of the dangerous and futuristic Hive City. The game mechanics are designed to be easy to learn but hard to master, bringing engaging gang skirmishes for new and experienced players alike. This game expansion for Grimdark Future: Firefight adds lots of extra content to the...   [click here for more]
53.AP Journal of Air Combat Gaming #12

AP Journal of Air Combat Gaming #12
by Airpower Publications J.D. Webster

PDF scan - Issue 12 of "The Journal of Air Combat Gaming" published by Air Power Pubs. USA from 1989 to 1998. Published to support and promote J.D. Webster designed air combat games but sometimes had articles covering other designer air games. ...   [click here for more]
54.AP Journal of Air Combat Gaming #13

AP Journal of Air Combat Gaming #13
by Airpower Publications J.D. Webster

PDF scan - Issue 13 of "The Journal of Air Combat Gaming" published by Air Power Pubs. USA from 1989 to 1998. Published to support and promote J.D. Webster designed air combat games but sometimes had articles covering other designer air games. ...   [click here for more]
55.AP Journal of Air Combat Gaming #14

AP Journal of Air Combat Gaming #14
by Airpower Publications J.D. Webster

PDF scan - Issue 14 of "The Journal of Air Combat Gaming" published by Air Power Pubs. USA from 1989 to 1998. Published to support and promote J.D. Webster designed air combat games but sometimes had articles covering other designer air games. ...   [click here for more]
56.Russia's Navy

Russia's Navy
by Admiralty Trilogy Group

Russia’s Navy lists all Soviet and Russian warships in service between 1955 and the present day, as well as some Border Patrol ships and other vessels. It  is designed as a sourcebook for Harpoon, fifth edition, but it can also be used as a general reference. Organized as a collection of annexes, Annex A provides statistics on ships as built, and any modifications and refits over...   [click here for more]
57.America's Aircraft

America's Aircraft
by Admiralty Trilogy Group

America’s Aircraft lists the US Navy, US Coast Guard, and US Air Force aircraft in service between 1955 and the present day. It is designed as a sourcebook for Harpoon, fifth edition, but it can also be used as a general reference. Organized as a collection of annexes, this publication provides statistics on aircraft and any modifications or upgrades they received, sometimes many...   [click here for more]
58.AP Journal of Air Combat Gaming #16

AP Journal of Air Combat Gaming #16
by Airpower Publications J.D. Webster

PDF scan - Issue 16 of "The Journal of Air Combat Gaming" published by Air Power Pubs. USA from 1989 to 1998. Published to support and promote J.D. Webster designed air combat games but sometimes had articles covering other designer air games. ...   [click here for more]
59.AP Journal of Air Combat Gaming #23

AP Journal of Air Combat Gaming #23
by Airpower Publications J.D. Webster

PDF scan - Issue 23 of "The Journal of Air Combat Gaming" published by Air Power Pubs. USA from 1989 to 1998. Published to support and promote J.D. Webster designed air combat games but sometimes had articles covering other designer air games. ...   [click here for more]
60.AP Journal of Air Combat Gaming #24

AP Journal of Air Combat Gaming #24
by Airpower Publications J.D. Webster

PDF scan - Issue 24 of "The Journal of Air Combat Gaming" published by Air Power Pubs. USA from 1989 to 1998. Published to support and promote J.D. Webster designed air combat games but sometimes had articles covering other designer air games. ...   [click here for more]
61.NavTac Deluxe Edition

NavTac Deluxe Edition
by Minden Games

NAVTAC DELUXE EDITION is a 153-page illustrated release containing two complete games (plus a Ship Supplement) containing miniature tactical level World War I naval rules.  The game uses 1/3000 scale ships, and classic naval combat rules using Minden's NavTac (NavTac = Naval Tactical) game system. Check out Minden's LABOR DAY...   [click here for more]
62.AP Journal of Air Combat Gaming #17

AP Journal of Air Combat Gaming #17
by Airpower Publications J.D. Webster

PDF scan - Issue 17 of "The Journal of Air Combat Gaming" published by Air Power Pubs. USA from 1989 to 1998. Published to support and promote J.D. Webster designed air combat games but sometimes had articles covering other designer air games. ...   [click here for more]
63.Russia's Aircraft

Russia's Aircraft
by Admiralty Trilogy Group

Russia’s Aircraft lists aircraft in service between 1955 and the present day in Naval Aviation (AVMF), the Military Air Force (VVS), and the Air Defense Forces (PVO), and Long-Range Aviation (DA). It can be used as a sourcebook for Harpoon, fifth edition. Organized as a collection of annexes, it provides statistics on aircraft and any modifications or upgrades they received, sometimes...   [click here for more]
64.AP Journal of Air Combat Gaming #25

AP Journal of Air Combat Gaming #25
by Airpower Publications J.D. Webster

PDF scan - Issue 25 of "The Journal of Air Combat Gaming" published by Air Power Pubs. USA from 1989 to 1998. Published to support and promote J.D. Webster designed air combat games but sometimes had articles covering other designer air games. ...   [click here for more]
65.Yaah! Magazine and Complete Wargame #13

Yaah! Magazine and Complete Wargame #13
by Flying Pig Games

Here comes lucky number thirteen. Yaah! #13 that is. This issue comes jammed with the usual number of entertaining articles, a damn fine game, and wait for it… scenarios and variants are back. First up is the The Battle of Hue! A solitaire game designed by Jay Ward and based on his popular Tiny Battle Publishing title, The Battle for Ramadi. The Battle for Hue! Allows gamers to control the forces...   [click here for more]
66.Kampfgruppe Commander III

Kampfgruppe Commander III
by Studio Capitan

Kampfgruppe Commander maintains an emphasis on command and control, but uses entirely new, and fast-playing, game mechanics. We have built in a great dea of historical flavor with rules that foster constant back-and-forth action. At conventions, Kampfgruppe Commander has consistently played in half the time of other rules sets. Our local gaming group of a dozen people runs evening...   [click here for more]
67.Grimdark Future: Firefight - Full Rulebook

Grimdark Future: Firefight - Full Rulebook
by onepagerules

Grimdark Future: Firefight is a skirmish miniature wargame set in a war-torn sci-fi future, which is played using 28mm miniatures. The game mechanics are designed to be easy to learn but hard to master, bringing engaging sci-fi skirmishes for new and experienced players alike. This rulebook adds lots of extra content to the core rules, providing you with countless hours of epic sci-fi skirmishes that...   [click here for more]
68.AP Journal of Air Combat Gaming #18

AP Journal of Air Combat Gaming #18
by Airpower Publications J.D. Webster

PDF scan - Issue 18 of "The Journal of Air Combat Gaming" published by Air Power Pubs. USA from 1989 to 1998. Published to support and promote J.D. Webster designed air combat games but sometimes had articles covering other designer air games. ...   [click here for more]
69.AP Journal of Air Combat Gaming #19

AP Journal of Air Combat Gaming #19
by Airpower Publications J.D. Webster

PDF scan - Issue 19 of "The Journal of Air Combat Gaming" published by Air Power Pubs. USA from 1989 to 1998. Published to support and promote J.D. Webster designed air combat games but sometimes had articles covering other designer air games. ...   [click here for more]
70.AP Journal of Air Combat Gaming #20

AP Journal of Air Combat Gaming #20
by Airpower Publications J.D. Webster

PDF scan - Issue 20 of "The Journal of Air Combat Gaming" published by Air Power Pubs. USA from 1989 to 1998. Published to support and promote J.D. Webster designed air combat games but sometimes had articles covering other designer air games. ...   [click here for more]
71.AP Journal of Air Combat Gaming #21

AP Journal of Air Combat Gaming #21
by Airpower Publications J.D. Webster

PDF scan - Issue 21 of "The Journal of Air Combat Gaming" published by Air Power Pubs. USA from 1989 to 1998. Published to support and promote J.D. Webster designed air combat games but sometimes had articles covering other designer air games. ...   [click here for more]
72.AP Journal of Air Combat Gaming #22

AP Journal of Air Combat Gaming #22
by Airpower Publications J.D. Webster

PDF scan - Issue 22 of "The Journal of Air Combat Gaming" published by Air Power Pubs. USA from 1989 to 1998. Published to support and promote J.D. Webster designed air combat games but sometimes had articles covering other designer air games. ...   [click here for more]
73.Warrior Heroes Adventures in Talomir

Warrior Heroes Adventures in Talomir
by 2 Hour Wargames

Warrior Heroes Adventures in Talomir Fame and Fortune Awaits! Warrior Heroes Adventures in Talomir is a complete stand-alone fantasy immersion game. Players take on the role of one or more characters and through their decisions and exploits increase in abilities, fame and fortune. Lead...   [click here for more]
74.Five Klicks From the Zone Chapter 1

Five Klicks From the Zone Chapter 1
by Nordic Weasel Games

After the world fell and the skies burned We were left to fight on   * * * * *   Welcome to the world of Five Klicks - Skirmish campaign games for solo and cooperative players, using the tried and tested mechanics of Five Parsecs From Home and Five Leagues From the Borderlands. In Five Klicks From...   [click here for more]
75.Planet 28 - Simple narrative skirmish rules

Planet 28 - Simple narrative skirmish rules
by Mammoth Miniatures

Planet 28 is a simple set of sci fi skirmish rules for quick narrative games between warbands of warriors, mutants, and outcasts. Inspired by the amazing work of kitbashers and converters the world over, planet 28 is intended as a pick up and play rule system for quick games when a longer rule system isn't viable. Rules include -  customer character creation. basic weapons and custom weapon creation....   [click here for more]
76.FEAR OF THE DARK skirmish wargame

FEAR OF THE DARK skirmish wargame
by Davi Suki

What is Fear of the Dark? Fear of the Dark is a solo horror skirmish wargame set in the worlds of madness created by H.P. Lovecraft. Solo as this game is designed to be played alone, just you trying to make your warband survive another day. Although it could be played with two or even three players in cooperative mode, that is, fighting together against the forces of darkness....   [click here for more]
77.Fantastic Battles

Fantastic Battles
by NLWright

Fantastic Battles is a fast-play, mass-battle, wargaming system for any fantasy setting. The rules emphasise the tactical concerns of command friction and the fog of war through randomised initiative, tabletop mishap rolls and the impetuous decisions of unsupervised unit commanders. An all-in-one volume, this book contains the rules for stand-alone pitched battles as well as campaigns. Twenty-four...   [click here for more]
78.Grimdark Future - Full Rulebook

Grimdark Future - Full Rulebook
by onepagerules

Grimdark Future is a miniature wargame set in a war-torn sci-fi future, which is played using 28mm miniatures. The game mechanics are designed to be easy to learn but hard to master, bringing engaging sci-fi battles for new and experienced players alike. This rulebook adds lots of extra content to the core rules, providing you with countless hours of epic sci-fi battles that you can customize however...   [click here for more]
79.Naval Thunder: Battleship Row

Naval Thunder: Battleship Row
by Steel Dreadnought Games

WW2 Core Rules Naval Thunder: Battleship Row brings exciting World War 2 action to your tabletop! Whether you are a fan of majestic battleships or powerful carriers, Naval Thunder: Battleship Row is fast paced, and easy to learn, and gives you the opportunity to recreate the famous naval battles of the Second World War, or to create your own! Extensive research to ensure the rules produce historically...   [click here for more]
80.KONTRABAND - More Salvage and Survival

KONTRABAND - More Salvage and Survival
by P. Todoroff CCWC

"KONTRABAND - More Salvage and Survival" - An expansion for Osprey Wargames "Zona Alfa, Salvage and Survival in the Exclusion Zone." Designed for Solo and Cooperative games, Kontraband introduces more detail for player characters, new equipment, new enemies, and mission objectives. With a five-part sample campaign - Zone Ravens - it's time for your...   [click here for more]
81.AP Journal of Air Combat Gaming #26

AP Journal of Air Combat Gaming #26
by Airpower Publications J.D. Webster

PDF scan - Issue 26 of "The Journal of Air Combat Gaming" published by Air Power Pubs. USA from 1989 to 1998. Published to support and promote J.D. Webster designed air combat games but sometimes had articles covering other designer air games. ...   [click here for more]
82.AP Journal of Air Combat Gaming #29

AP Journal of Air Combat Gaming #29
by Airpower Publications J.D. Webster

PDF scan - Issue 29 of "The Journal of Air Combat Gaming" published by Air Power Pubs. USA from 1989 to 1998. Published to support and promote J.D. Webster designed air combat games but sometimes had articles covering other designer air games. ...   [click here for more]
83.AP Journal of Air Combat Gaming #30

AP Journal of Air Combat Gaming #30
by Airpower Publications J.D. Webster

PDF scan - Issue 30 of "The Journal of Air Combat Gaming" published by Air Power Pubs. USA from 1989 to 1998. Published to support and promote J.D. Webster designed air combat games but sometimes had articles covering other designer air games. ...   [click here for more]
84.Five Leagues Character Compendium

Five Leagues Character Compendium
by Nordic Weasel Games

What does a house cat, a ranger from the wildlands, an enchanter and a torch bearer have in common? The Character Compendium compiles all four previous Character Packs into a single book, offering you: Notable characters - New heroes to hire into your warband, each with their own strengths and flaws. Animal companions - Who doesn't want a furry (or scaly!) friend when you go adventuring?...   [click here for more]
85.Impetus 2

Impetus 2
by Dadi&Piombo

Second edition of Impetus, the popular set of wargame rules that aims to simulate battles with miniature figures in the Ancient, Medieval and Renaissance periods. The extremely flexible system allows you to recreate over 3,000 years of history, from Ancient Sumeria to the Great Italian Wars and even further. Until the release of the updated lists you can still use the old Extra Impetus supplements...   [click here for more]
86.Battles From the Age of Reason Primer, Third Edition

Battles From the Age of Reason Primer, Third Edition
by Clash of Arms Games

The BAR Primer is an enjoyable, user-friendly source for those who want to learn the Battles from the Age of Reason (BAR) game system or those who want to improve their knowledge of the system. Included in the BAR Primer are illustrated, easy-to-read explanations and examples of all of the most important BAR rules. There is a section on BAR tactics and an invaluable programmed instruction portion that...   [click here for more]
87.Rifles in the Ardennes

Rifles in the Ardennes
by Tiny Battle Publishing

"You ask, what is our aim? I can answer in one word. It is victory. Victory at all costs. Victory in spite of all terrors. Victory, however long and hard the road may be, for without victory there is no survival.”  - Winston Churchill   The quiet, frosted hills painted with ancient woods which characterized the Belgian Ardennes were rattled and thundered to life as they became the setting...   [click here for more]
88.BATTLESPACE: ULTRA MODERN SOLO SKIRMISH GAME

BATTLESPACE: ULTRA MODERN SOLO SKIRMISH GAME
by Table Salt Gaming Designs

...   [click here for more]
89.Armageddon War

Armageddon War
by Flying Pig Games

Following disease, famine, and economic collapse among the world's first-line powers, conventional war erupts in the Mid-East for what arable land remains. Old allies join the carnage, and the war grows, pitting age-old adversaries and their new friends against each other. Armageddon War depicts the chaos in the midst of this war. Armageddon War is a platoon level game set in the near future. The...   [click here for more]
90.AP Journal of Air Combat Gaming #27

AP Journal of Air Combat Gaming #27
by Airpower Publications J.D. Webster

PDF scan - Issue 27 of "The Journal of Air Combat Gaming" published by Air Power Pubs. USA from 1989 to 1998. Published to support and promote J.D. Webster designed air combat games but sometimes had articles covering other designer air games. ...   [click here for more]
91.AP Journal of Air Combat Gaming #28

AP Journal of Air Combat Gaming #28
by Airpower Publications J.D. Webster

PDF scan - Issue 28 of "The Journal of Air Combat Gaming" published by Air Power Pubs. USA from 1989 to 1998. Published to support and promote J.D. Webster designed air combat games but sometimes had articles covering other designer air games. ...   [click here for more]
92.AP Journal of Air Combat Gaming #31

AP Journal of Air Combat Gaming #31
by Airpower Publications J.D. Webster

PDF scan - Issue 31 of "The Journal of Air Combat Gaming" published by Air Power Pubs. USA from 1989 to 1998. Published to support and promote J.D. Webster designed air combat games but sometimes had articles covering other designer air games. ...   [click here for more]
93.AP Journal of Air Combat Gaming #32

AP Journal of Air Combat Gaming #32
by Airpower Publications J.D. Webster

PDF scan - Issue 32 of "The Journal of Air Combat Gaming" published by Air Power Pubs. USA from 1989 to 1998. Published to support and promote J.D. Webster designed air combat games but sometimes had articles covering other designer air games. ...   [click here for more]
94.AP Journal of Air Combat Gaming #33

AP Journal of Air Combat Gaming #33
by Airpower Publications J.D. Webster

PDF scan - Issue 33 of "The Journal of Air Combat Gaming" published by Air Power Pubs. USA from 1989 to 1998. Published to support and promote J.D. Webster designed air combat games but sometimes had articles covering other designer air games. ...   [click here for more]
95.5150 Star Army 2nd Tour

5150 Star Army 2nd Tour
by Rebel Minis

5150 Star Army 2nd Tour "JOIN THE STAR ARMY!" It's not a job, it's an adventure! "Yeah right, whatever. Okay, listen up kid. I'm not going to sugar-coat it for you. The Star Army is hell. You're the first to arrive and the last to leave. What do you really do? Well let me tell you son..." Simply put you're a Platoon Leader trying to keep...   [click here for more]
96.Impetus Warbook 1

Impetus Warbook 1
by Dadi&Piombo

This book includes 97 army lists for Impetus second edition VOLUME 1: AGE OF BRONZE Early Sumerian (3000-2250 BC), Old and Middle Kingdom Egyptian (3000-1543 BC), Nubian (3000-2250 BC), Early Elamites (3000-800 BC), Early Libyans (3000-665 BC), Akkadian Empire (2300-2193 BC), Old Assyrian and Babylonian (1900-1600 BC), Early Hittite (1680-1380 BC), Hyksos (1645-1537 BC), Minoan and Early Mycenean...   [click here for more]
97.Chrome Hammer: Ride or die!

Chrome Hammer: Ride or die!
by Nordic Weasel Games

Ride or die!  The first expansion to Chrome Hammer Ascension includes the following new features, downloaded directly to your cyber-cortex: *A new Role for your Crew! //The Jockey sends his Mini-Drones drones in on the stealth-band to wreak havoc! //New Edges! //New Cybernetics! //Attack Drones! Recon Drones! Decoy Drones! Hijack Drones! • New Enemies to Frag (or avoid)! //The Corp Jockey!...   [click here for more]
98.To the Strongest!

To the Strongest!
by To the Strongest!

To the Strongest! is a set of simple rules for Ancient and Medieval tabletop wargaming.  It enables a battle to be fought with model soldiers on a dining room table and won or lost in less than two hours. But the rules also support huge battles, with several thousand figures and up to five players a side. Games can be played with miniatures in any scale and based for any of the common wargaming rules...   [click here for more]
99.Rifles in the Pacific

Rifles in the Pacific
by Tiny Battle Publishing

Rifles in the Pacific (RITP) is the second of Gottardo Zancani’s solitaire RIFLES series (Rifles in the Ardennes). Rifles in the Pacific recreates the sweaty-palms action that characterized the Pacific Theater in World War II in a unique single-player format.  We have replaced the hex-maps typical of World War II games with three beautiful, yet abstracted maps, representing the Pacific Theater...   [click here for more]
100.Fantasy Shindig

Fantasy Shindig
by Project Good

A world inhabited by fantastical creatures like Dragons, Elves and Reverse Mermaids. A world ravaged by badly spelt names like Gruthar, Dannoth and Rythnethyiguius. A world where altercations determine who will claim victory in war, love and whose turn it is to cook dinner. Welcome to Nworyathe. Welcome to the Fantasy Shindig! A brand new Fantasy Skirmish Wargame from Project...   [click here for more]
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